| Commit message (Collapse) | Author | Age |
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There is now a public nng_duration type. We have also updated the
zerotier work to work with the signed int64_t's that the latst ZeroTier
dev branch is using.
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This also fixes a fence post error in the ephemeral state handling .
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This includes converting the ZeroTier transport to use these.
The new API supports file creation, retrieval, and deletion. It
also supports directory methods for traversal, creation, and
deletion. It also has a few methods to obtain well-known directories
like $TMPDIR and $HOME.
A rich test suite for this functionality is added as well.
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The NNG_OPT_SOCKNAME option is settable, to a limit of 64 bytes.
The NNG_OPT_DOMAIN is read-only, but changes to match the setting
of the NNG_OPT_RAW field. New applications should not use the
NNG_OPT_DOMAIN option -- it is provided solely for use with the
legacy NN_DOMAIN option in the compatibility layer.
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We introduced richer, deeper tests for UDP functionality.
These tests uncovered a number of issues which this commit fixes.
The Windows IOCP code needs to support multiple aios on a single
nni_win_event. A redesign of the IOCP handling addresses that.
The POSIX UDP code also needed fixes; foremost among them is the
fact that the UDP file descriptor is not placed into non-blocking
mode, leading to potential hangs.
A number of race conditions and bugs along the implementation of
the above items were uncovered and fixed. To the best of our knowledge
the current code is bug-free.
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Added TCP socket address properties on pipes.
This adds the plumbing for the various platform specifics, and
includes both v4 and v6 handling.
We've included a TCPv6 test as well.
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We allow some properties to be set on endpoints after they are
started; transports now responsible for checking that. (The new
values will only apply to new connections of course!)
We added short-hand functions for pipe properties, and also added
uint64_t shorthands across the board.
The zerotier documentation got some updates (corrections). We have
also added a separate header now for the ZT stuff.
Also, dialers and listeners do not intermix anymore -- we test that
only a dialer can be used with setting dialer options, and likewise
for listeners.
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Also add a generic property test function to trantest.
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This implements the basic UDP functionality for Windows (required
for ZeroTier for example). We have also introduced a UDP test suite
to validate that this actually works. While here a few Windows
compilation warnings / nits were fixed.
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fixes #94 don't allocate ZT send frame on stack
Note that due to some other bug (in ZeroTier itself?) this fails to
function unless ZT was built with -DZT_DEBUG=1 on macOS.
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We looked at other options, but this is the least intrusive, even though
it means that the protocols have to set it up. The reason is that transports
have different methods of receiving messages, and there is no framework code
between the transport and the protocol.
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This makes the APIs use string keys, and largely eliminates the use of
integer option IDs altogether. The underlying registration for options
is also now a bit richer, letting protcols and transports declare the
actual options they use, rather than calling down into each entry point
carte blanche and relying on ENOTSUP.
This code may not be as fast as the integers was, but it is more intuitive,
easier to extend, and is not on any hot code paths. (If you're diddling
options on a hot code path you're doing something wrong.)
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The ZeroTier transport is experimental at this point, and not enabled
by default. It does not work with Windows yet (the Windows platform
needs UDP support first.)
Configure with -DNNG_ENABLE_ZEROTIER=yes -DNNG_ZEROTIER_SOUCE=<path>
The <path> must point to a dev branch of the ZeroTierOne source tree,
checked out, and built with a libzerotiercore.a in the top directory,
and a ZeroTierOne.h header located at include. The build will add
-lc++ to the compile, as the ZeroTier core functionality is written in
C++ and needs some runtime support (e.g. new, delete, etc.)
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This fleshes most of the pipe API out, making it available to end user
code. It also adds a URL option that is independent of the address
options (which would be sockaddrs.)
Also, we are now setting the pipe for req/rep. The other protocols need
to have the same logic added to set the receive pipe on the message. (Pair
is already done.)
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We add a flag (auto-clearing) that can be set on an AIO to indicate
that the AIO should not processed asynchronously on a taskq. This
can be used to enhance performance in some cases, but it can also
be used to permit an AIO be destroyed from a completion callback.
(For the latter, the callback must execute the new nni_aio_fini_cb()
routine, which destroys the AIO without waiting for it to finish.)
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We allocate AIO structures dynamically, so that we can use them
abstractly in more places without inlining them. This will be used
for the ZeroTier transport to allow us to create operations consisting
of just the AIO. Furthermore, we provide accessors for some of the
aio members, in the hopes that we will be able to wrap these for
"safe" version of the AIO capability to export to applications, and
to protocol and transport implementors.
While here we cleaned up the protocol details to use consistently
shorter names (no nni_ prefix for static symbols needed), and we
also fixed a bug in the surveyor code.
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This will allow us to use idhash to manage ephemeral ports (indexed
by port), while also allowing us to insert managed ports.
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More string safety for stuff coming from externals.
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We have our versions of strdup, strlcat, and strlcpy.
This means we can avoid using snprintf() in many cases
(saving cycles), and we can get safer checks. We use
the platform supplied versions of these if they exist
(wrapping with nni_xxx versions.)
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This eliminates all the old #define's or enum values, making all
option IDs now totally dynamic, and providing well-known string
values for well-behaved applications.
We have added tests of some of these options, including lookups, and
so forth. We have also fixed a few problems; including at least
one crasher bug when the timeouts on reconnect were zero.
Protocol specific options are now handled in the protocol. We will
be moving the initialization for a few of those well known entities
to the protocol startup code, following the PAIRv1 pattern, later.
Applications must therefore not depend on the value of the integer IDs,
at least until the application has opened a socket of the appropriate
type.
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This eliminates tests for code that we cannot reach, because the
upper layer endpoint code already ensures that we don't get called
if we are closing, that the mode is correct, and that only one
outstanding endpoint operation is in progress on any given endpoint.
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This permits option numbers to be allocated based on string name.
Eventually all the option values will be replaced with option
names. This will facilitate transports (ZeroTier) that may need
further options.
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We intend to use this with transports where dynamic "port numbers"
might be 32-bits. This would allow us to formulate a 64-bit number
representing a conversation, and be able to find that conversation
by the 64-bit value.
Note that the hashed values are probably not perfectly optimal, as
only the low order bits are particularly significant in the hash.
We might want to consider XOR'ing in the upper bits to address that.
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This moves the DNS related functionality into common code, and also
removes all the URL parsing stuff out of the platform specific code
and into the transports. Now the transports just take sockaddr's on
initialization. (We may want to move this until later.)
We also add UDP resolution as another separate API.
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We only compile files that are appropriate for the platform. (We
still have guards in place, to allow for a future single .C file
to be built from all the sources.) We also remove the subsystem defines;
if a new platform needs to deviate from POSIX in ways beyond what we
intended here, then that platform should just copy those parts into
a new platform directory, rather than cross including portions from
POSIX.
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This supports creating listeners and dialers, managing options
on them (though only a few options are supported at present),
starting them and closing them, all independently.
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This also includes tests for some of the edge cases surrounding
pluggable transports, such as version mismatch, duplication registration,
and failure to initialize.
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If the underlying platform fails (FreeBSD is the only one I'm aware
of that does this!), we use a global lock or condition variable instead.
This means that our lock initializers never ever fail.
Probably we could eliminate most of this for Linux and Darwin, since
on those platforms, mutex and condvar initialization reasonably never
fails. Initial benchmarks show little difference either way -- so we
can revisit (optimize) later.
This removes a lot of otherwise untested code in error cases and so forth,
improving coverage and resilience in the face of allocation failures.
Platforms other than POSIX should follow a similar pattern if they need
this. (VxWorks, I'm thinking of you.) Most sane platforms won't have
an issue here, since normally these initializations do not need to allocate
memory. (Reportedly, even FreeBSD has plans to "fix" this in libthr2.)
While here, some bugs were fixed in initialization & teardown.
The fallback code is properly tested with dedicated test cases.
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We enable a few flags, but now the details of the socket internals
are completely private to the socket.
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