| Commit message (Collapse) | Author | Age |
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The CMSG handling was completely borked. This is fixed now, and
we stash the SP header size (ugh) in the CMSG contents to match what
nanomsg does. We now pass the cmsg validation test.
We also fixed handling of certain endpoint-related options, so that
endpoints can get options from the socket at initialization time.
This required a minor change to the transport API for endpoints.
Finally, we fixed a critical fault in the REP handling of RAW sockets,
which caused them to always return NNG_ESTATE in all cases. It should
now honor the actual socket option.
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This allows us to enable the last test case for compat_reqrep.
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I implemented the reqrep compatibility test, which uncovered a few
semantic issues I had in the REQ/REP protocol, which I've fixed.
There are still missing things. and at least one portion of the req/rep
test suite cannot be enabled until I add tuning of the reconnect timeout,
which is currently way too long (1 sec) for the test suite to work.
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This does a few things. First it closes some preexisting leaks.
Second it tightens the overall close logic so that we automatically
discard idhash resources (while keeping numeric values for next id
etc. around) when the last socket is closed. This then eliminates
the need for applications to ever explicitly terminate resources.
It turns out platform-specific resources established at nni_init()
time might still be leaked, but it's also the case that we now no
longer dynamically allocate anything at platform initialization time.
(This presumes that the platform doesn't do so under the hood when
creating critical sections or mutexes for example.)
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I seem to be having a very difficult time getting dual-stack sockets
to function properly on Windows. I've sort of abandoned it for now.
I need to think about how to solve this -- it's not clear to me
right now whether dual stack sockets are the right answer or not.
People do expect these to work, but a tcp6:// url might be more
elegant.
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This gives a better idea of pipe ID uniqueness, and is a step towards
conversion of the API to use IDs instead of pointers.
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This will allow us to use idhash tables to manage id handles a bit more
flexibly. For example, sockets, pipe IDs, etc. can all be generated, and
we can use hash tables to ensure that values do not collide.
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Sleep() on Win32 rounds *down*, leading to truncated timeouts.
What we do is change our sleep routing to start incrementally
sleeping by 1ms until the tick count is reached. This ensures
we don't wake early.
This problem affects condition variables too, which means that some
timeouts may occur up to one clock tick early (15ish ms). This should
not be a problem for most users, who should really only be setting
timeouts in quantities of a second or greater.
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This was the main blocker, I think, for the nanomsg legacy compat
shim. Now that we have this, it should be relatively straight-forward
to implement the legacy nanomsg API, including the SENDFD, RECVFD thing.
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This change provides for a private callback in the message queues,
which can be used to notify the socket, and which than arranges for
the appropriate event thread to run.
Upper layer hooks to access this still need to be written.
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This compiles correctly, but doesn't actually deliver events yet.
As part of this, I've made most of the initializables in nng
safe to tear-down if uninitialized (or set to zero e.g. via calloc).
This makes it loads easier to write the teardown on error code, since
I can deinit everything, without worrying about which things have been
initialized and which have not.
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Test code needs to use the static libraries so that they can get access
to the entire set of symbols, including private ones that are not exported.
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It turns out that I didn't quite understand overlapped I/O. We can and
should always do the GetOverlappedResult(), regardless of how the routine
returns.
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Since we use the tick counter to sleep, we should use the same clock
for validation. The problem is that the high performance tick counter
on the CPU may be slightly out of agreement with the windows clock.
Furthermore, the tick counter is probably lots faster to retrieve since
it is already updated, and needn't be recalculated each time.
(We should consider just switching to millisecond clock resolution
internally as well. It turns out that I don't think that timers that
are shorter than 1ms are very useful.)
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There are lots of changes here, mostly stuff we did in support of
Windows TCP. However, there are some bugs that were fixed, and we
added some new error codes, and generalized the handling of some failures
during accept. Windows IPC (NamedPipes) is still missing.
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