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* move all public headers to include/nng/ folderGregor Burger2018-11-22
| | | | | | | | | | This change makes embedding nng + nggpp (or other projects depending on nng) in cmake easier. The header files are moved to a separate include directory. This also makes installation of the headers easier, and allows clearer identification of private vs public heade files. Some additional cleanups were performed by @gedamore, but the main credit for this change belongs with @gregorburger.
* fixes #484 crashes in websocket transportGarrett D'Amore2018-05-29
| | | | | | | | | | | | | | | | | | | | | | | fixes #490 posix_epdesc use-after-free bug fixes #489 Sanitizer based testing would help fixes #492 Numerous memory leaks found with sanitizer This introduces support for compiler-based sanitizers when using clang or gcc (and not on Windows). See NNG_SANITIZER for possible settings such as "thread" or "address". Furthermore, we have fixed the issues we found with both the thread and address sanitizers. We believe that the thread issues pointed to a low frequency use-after-free responsible for rare crashes in some of the tests. The tests generally have their timeouts doubled when running under a sanitizer, to account for the extra long times that the sanitizer can cause these to take. While here, we also changed the compat_ws test to avoid a particularly painful and time consuming DNS lookup, and we made the nngcat_unlimited test a bit more robust by waiting before sending traffic.
* fixes #488 pthread mutex initializer could be simplerGarrett D'Amore2018-05-29
| | | | | | | The fallback logic was unnecessarily complicated, and found to be somewhat data-racy; on modern systems initializing these things never fails, and on BSD systems that only occurs under extreme memory shortage.
* Introduce 'porting layer' Public API.Garrett D'Amore2018-02-20
| | | | | | | This introduces portable primitives for time, random numbers, synchronization primitives, and threading. These are somewhat primitive (least common denominiators), but they can help with writing portable applications, especially our own demo apps.
* fixes #234 Investigate enabling more verbose compiler warningsGarrett D'Amore2018-02-14
| | | | | | | We enabled verbose compiler warnings, and found a lot of issues. Some of these were even real bugs. As a bonus, we actually save some initialization steps in the compat layer, and avoid passing some variables we don't need.
* fixes #84 Consider using msec for durationsGarrett D'Amore2017-10-19
| | | | | | There is now a public nng_duration type. We have also updated the zerotier work to work with the signed int64_t's that the latst ZeroTier dev branch is using.
* Conditional platform inclusion cleanups.Garrett D'Amore2017-08-21
| | | | | | | | | | We only compile files that are appropriate for the platform. (We still have guards in place, to allow for a future single .C file to be built from all the sources.) We also remove the subsystem defines; if a new platform needs to deviate from POSIX in ways beyond what we intended here, then that platform should just copy those parts into a new platform directory, rather than cross including portions from POSIX.
* Provide versions of mutex, condvar, and aio init that never fail.Garrett D'Amore2017-08-16
If the underlying platform fails (FreeBSD is the only one I'm aware of that does this!), we use a global lock or condition variable instead. This means that our lock initializers never ever fail. Probably we could eliminate most of this for Linux and Darwin, since on those platforms, mutex and condvar initialization reasonably never fails. Initial benchmarks show little difference either way -- so we can revisit (optimize) later. This removes a lot of otherwise untested code in error cases and so forth, improving coverage and resilience in the face of allocation failures. Platforms other than POSIX should follow a similar pattern if they need this. (VxWorks, I'm thinking of you.) Most sane platforms won't have an issue here, since normally these initializations do not need to allocate memory. (Reportedly, even FreeBSD has plans to "fix" this in libthr2.) While here, some bugs were fixed in initialization & teardown. The fallback code is properly tested with dedicated test cases.