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* move all public headers to include/nng/ folderGregor Burger2018-11-22
| | | | | | | | | | This change makes embedding nng + nggpp (or other projects depending on nng) in cmake easier. The header files are moved to a separate include directory. This also makes installation of the headers easier, and allows clearer identification of private vs public heade files. Some additional cleanups were performed by @gedamore, but the main credit for this change belongs with @gregorburger.
* fixes #396 illumos doesn't build (missing NNG_PLATFORM_POSIX ON)Garrett D'Amore2018-05-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | fixes #397 Need to cast zoneid fixes #395 sun is predefined on illumos/Solaris fixes #394 alloca needs to #include <alloca.h> fixes #399 Cannot use SVR4.2 specific msghdr fixes #402 getpeerucred needs a NULL initialized ucred fixes #403 syntax error in posix_tcp - attempt to return void fixes #407 illumos getegid wrong fixes #406 nni_idhash_count is dead code fixes #404 idhash typedef redeclared fixes #405 warning: newline not last character in file This is basically a slew of related bug fixes required to make this work on illumos. Note that the fixes are not "complete", because more work is required to support port events given that epoll is busted on illumos. We also fixed a bunch of things that aren't actually "bugs" per se, but really just warnings. Silencing them makes things better for everyone. Apparently not all compilers are equally happy with redundant (but otherwise identical) typedefs; we use structs in some places instead of shorter type names to silence these complaints. Note that IPC permissions (the mode bits on the socket vnode) are not validated on SunOS systems. This change includes documentation to reflect that.
* fixes #289 nng_sockaddr could just be a unionGarrett D'Amore2018-03-14
| | | | fixes #290 sockaddr improvements
* fixes #173 Define public HTTP server APIGarrett D'Amore2018-02-01
| | | | | | | | | | | | | | | | | | | | | | | This introduces enough of the HTTP API to support fully server applications, including creation of websocket style protocols, pluggable handlers, and so forth. We have also introduced scatter/gather I/O (rudimentary) for aios, and made other enhancements to the AIO framework. The internals of the AIOs themselves are now fully private, and we have eliminated the aio->a_addr member, with plans to remove the pipe and possibly message members as well. A few other minor issues were found and fixed as well. The HTTP API includes request, response, and connection objects, which can be used with both servers and clients. It also defines the HTTP server and handler objects, which support server applications. Support for client applications will require a client object to be exposed, and that should be happening shortly. None of this is "documented" yet, bug again, we will follow up shortly.
* fixes #154 underlyng TCP & IPC transports should support partial recv/sendGarrett D'Amore2017-11-13
| | | | fixes #155 POSIX TCP & IPC could avoid a lot of context switches
* fixes #84 Consider using msec for durationsGarrett D'Amore2017-10-19
| | | | | | There is now a public nng_duration type. We have also updated the zerotier work to work with the signed int64_t's that the latst ZeroTier dev branch is using.
* Improve UDP test coverage, fix numerous issues found.Garrett D'Amore2017-10-05
| | | | | | | | | | | | | | | | We introduced richer, deeper tests for UDP functionality. These tests uncovered a number of issues which this commit fixes. The Windows IOCP code needs to support multiple aios on a single nni_win_event. A redesign of the IOCP handling addresses that. The POSIX UDP code also needed fixes; foremost among them is the fact that the UDP file descriptor is not placed into non-blocking mode, leading to potential hangs. A number of race conditions and bugs along the implementation of the above items were uncovered and fixed. To the best of our knowledge the current code is bug-free.
* Windows UDP support.Garrett D'Amore2017-09-29
This implements the basic UDP functionality for Windows (required for ZeroTier for example). We have also introduced a UDP test suite to validate that this actually works. While here a few Windows compilation warnings / nits were fixed.