| Commit message (Collapse) | Author | Age |
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This was the main blocker, I think, for the nanomsg legacy compat
shim. Now that we have this, it should be relatively straight-forward
to implement the legacy nanomsg API, including the SENDFD, RECVFD thing.
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I think there are a couple of linked issues; it really comes down to
the fact that various threads start up asynchronously, and might not
have gotten to the point where they are ready to receive. Making matters
worse is the fact that when the message queues are unbuffered, the absence
of a reader *right then* can cause pushback, which causes the load balance
test to pass over a queue it really shouldn't.
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Test code needs to use the static libraries so that they can get access
to the entire set of symbols, including private ones that are not exported.
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Since we use the tick counter to sleep, we should use the same clock
for validation. The problem is that the high performance tick counter
on the CPU may be slightly out of agreement with the windows clock.
Furthermore, the tick counter is probably lots faster to retrieve since
it is already updated, and needn't be recalculated each time.
(We should consider just switching to millisecond clock resolution
internally as well. It turns out that I don't think that timers that
are shorter than 1ms are very useful.)
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Windows is getting there. Needs a couple of more more hours to enable
everything, especially IPC, and most of the work at this point is probably
some combination of debug and tweaking things like error handling.
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As part of this, we've added a way to unblock callers in a message
queue with an error, even without a signal channel. This was necessary
to interrupt blockers upon survey timeout. They will get NNG_ETIMEDOUT,
but afterwards callers get NNG_ESTATE.
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Pub pipes might not be connected yet. Do the dial from the
pub side synchronously, and we can be sure no data will be lost.
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This fixes several issues, and brings PUB/SUB to operational
correctness. Included is test code to verify that.
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The use of a single function to get both size and length actually
turned out to be awkward to use; better to have separate functions
to get each. While here, disable some of the initialization/fork
checks, because it turns out they aren't needed.
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On retry we were pushing back to the queue. The problem with this is that
we could wind up pushing back many copies of the message if no reader was
present. The new code ensures at most one retry is outstanding.
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Also we added a two phase shutdown for threads.
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There is an occasional use-after-free bug we need to fix still.
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This uncovered a few problems - inproc was not moving the headers
to the body on transmit, and the message chunk allocator had a serious
bug leading to memory corruption. I've also added a message dumper,
which turns out to be incredibly useful during debugging.
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This fixes a few core issues, and improves readability for the
message queue code as well. inproc delivery of messages works
now.
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At this point listening and dialing operations appear to function properly.
As part of this I had to break the close logic up since otherwise we had a
loop trying to reap a thread from itself. So there is now a separate reaper
thread for pipes per-socket. I also changed lists to be a bit more rigid,
and allocations now zero memory initially. (We had bugs due to uninitialized
memory, and rather than hunt them all down, lets just init them to sane zero
values.)
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In order to give control over synchronous vs. async dialing, we provide a
flag to indicate synchronous dialing is desired. (Hmm. Should we reverse the
default sense?) We extend listen to have the same flag.
Logic is moved to endpt.c since dialing is really and endpoint specific operation.
There are other minor related bug fixes here too.
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