= nng_tcp(5) // // Copyright 2018 Staysail Systems, Inc. // Copyright 2018 Capitar IT Group BV // // This document is supplied under the terms of the MIT License, a // copy of which should be located in the distribution where this // file was obtained (LICENSE.txt). A copy of the license may also be // found online at https://opensource.org/licenses/MIT. // == NAME nng_tcp - TCP connection == SYNOPSIS [source, c] ---- #include #include typedef struct nng_tcp_s nng_tcp; ---- == DESCRIPTION An `nng_tcp` (((TCP connection))) represents a connected stream. TCP stream objects can be used to send or receive data. NOTE: The `nng_tcp` object is used for raw TCP connections, and should not be confused with a pipe object created using the <> transport. TIP: Most NNG applications should not use this, but instead use the `<>` transport instead. These objects are created either establishing an outgoing connection with `<>` or by accepting in incoming connection with `<>`. TCP connections are byte streams, and are "`reliable`" in that data will not be delivered out of order, or with portions missing. Data can be sent using `<>` or received with `<>`. When the connection is no longer needed, it should be freed with `<>`. TIP: It is possible to close the connection, without freeing it, by using `<>`. == SEE ALSO [.text-left] <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>, <>