# Asynchronous Operations In order to obtain significant scalability, with low-latency, and minimal overheads, _NNG_ supports performing operations asynchronously. One way that applications can perform work asynchronously and concurrently is by using [threads][thread], but threads carry significant resource overheads and frequently there are limits on the number that can easily be created. Additionally, with most network applications, the flow of execution will spend the bulk of its time waiting for traffic from a peer. For these kinds of applications, it is far more efficient to use asynchronous operations using the mechanisms described in this chapter. > [!TIP] > To get the highest performance with the least overhead, applications should use > asynchronous operations described in this chapter whenever possible. ## Asynchronous I/O Handle ```c typedef struct nng_aio nng_aio; ``` An {{i:`nng_aio`}}{{hi:aio}} is an opaque structure used in conjunction with {{i:asynchronous I/O}} operations. Every asynchronous operation uses one of these structures, each of which can only be used with a single operation at a time. Asynchronous operations are performed without blocking calling application threads. Instead the application registers a callback function to be executed when the operation is complete (whether successfully or not). This callback will be executed exactly once. The asynchronous I/O framework also supports [cancellation][`nng_aio_cancel`] of operations that are already in progress as well setting a maximum [timeout][`nng_aio_set_timeout`] for them to complete. It is also possible to initiate an asynchronous operation, and [wait][`nng_aio_wait`] for it to complete, creating a synchronous flow from an asynchronous one. ## Create Handle ```c nng_err nng_aio_alloc(nng_aio **aiop, void (*callb)(void *), void *arg); ``` The {{i:`nng_aio_alloc`}} function creates an [`nng_aio`] object, with the {{i:callback}} _callb_ taking the argument _arg_, and returns it in _aiop_. If this succeeds, the function returns zero. Otherwise it may return [`NNG_ENOMEM`]. > [!TIP] > The _arg_ should normally be a structure that contains a pointer to the _aiop_, > or from which it can be located. This allows _callb_ to check the handle for > success using [`nng_aio_result`], as well access other properties of _aiop_. > [!TIP] > The _callb_ may be executed on another [thread], so it may be necessary to use > [synchronization] methods in _callb_ to avoid data races. ## Destroy Handle ```c void nng_aio_free(nng_aio *aio); void nng_aio_reap(nng_aio *aio); ``` The {{i:`nng_aio_free`}} handle destroys the handle _aio_, waiting for any operations and associated callbacks to complete before doing so. The {{i:`nng_aio_reap`}} handle destroys the handle _aio_ asynchronously, using a _reaper_ [thread] to do so. It does not wait for the object to be destroyed. Thus this function is safe to call from _aio_'s own callback. > [!NOTE] > The `nng_aio_free` function must never be called from an _aio_ callback. > Use `nng_aio_reap` instead if an object must be destroyed from a callback. ## Cancellation ```c void nng_aio_abort(nng_aio *aio, nng_err err); void nng_aio_cancel(nng_aio *aio); void nng_aio_stop(nng_aio *aio); ``` These functions are used to stop a previously submitted asynchronous I/O operation. The operation may be canceled, or may continue to completion. If no operation is in progress (perhaps because it has already completed), then these operations have no effect. If the operation is successfully canceled or aborted, then the callback will still be called. The {{i:`nng_aio_abort`}} function aborts the operation associated with _aio_ and returns immediately without waiting. If cancellation was successful, then [`nng_aio_result`] will return _err_. The {{i:`nng_aio_cancel`}} function acts like `nng_aio_abort`, but uses the error code [`NNG_ECANCELED`]{{hi:`NNG_ECANCELED`}}. The {{i:`nng_aio_stop`}} function aborts the _aio_ operation with [`NNG_ESTOPPED`], and then waits the operation and any associated callback to complete. This function also marks _aio_ itself permanently stopped, so that any new operations scheduled by I/O providers using [`nng_aio_start`] return false. Thus this function should be used to teardown operations. > [!TIP] > When multiple asynchronous I/O handles are in use and need to be > deallocated, it is safest to stop all of them using `nng_aio_stop`, > before deallocating any of them with [`nng_aio_free`], > particularly if the callbacks might attempt to reschedule further operations. ## Set Timeout ```c void nng_aio_set_timeout(nng_aio *aio, nng_duration timeout); void nng_aio_set_expire(nng_aio *aio, nng_time expiration); ``` The `nng_aio_set_timeout` function sets a {{ii:timeout}} for the asynchronous operation associated with _aio_. This causes a timer to be started when the operation is actually started. If the timer expires before the operation is completed, then it is [aborted][`nng_aio_abort`] with an error of `NNG_ETIMEDOUT`. The _timeout_ [duration][time] is specified as a relative number of milliseconds. If the timeout is [`NNG_DURATION_INFINITE`], then no timeout is used. If the timeout is [`NNG_DURATION_DEFAULT`], then a "default" or socket-specific timeout is used. (This is frequently the same as [`NNG_DURATION_INFINITE`].) The {{i:`nng_aio_set_expire`}} function is similar to `nng_aio_set_timeout`, but sets an expiration time based on the system clock. The _expiration_ [time] is a clock timestamp, such as would be returned by [`nng_clock`]. ## Wait for Completion ```c void nng_aio_wait(nng_aio *aio); ``` The {{i:`nng_aio_wait`}} function waits for an asynchronous I/O operation to complete. If the operation has not been started, or has already completed, then it returns immediately. If a callback was set with _aio_ when it was allocated, then this function will not be called until the callback has completed. > [!IMPORTANT] > The `nng_aio_wait` function should never be called from a function that itself > is a callback of an [`nng_aio`], either this one or any other. > Doing so may result in a deadlock. ## Test for Completion ```c bool nng_aio_busy(nng_aio *aio); ``` The {{i:`nng_aio_busy`}} function returns `true` if the _aio_ is currently busy performing an operation or is executing a completion callback. Otherwise it return `false`. This is the same test used internally by [`nng_aio_wait`]. > [!IMPORTANT] > The caller is responsible for coordinating any use of this with any reuse of the _aio_. > Because the _aio_ can be reused use of this function can be racy. ## Result of Operation ```c nng_err nng_aio_result(nng_aio *aio); size_t nng_aio_count(nng_aio *aio); ``` The {{i:`nng_aio_result`}} function returns the result of the operation associated with the handle _aio_. If the operation was successful, then 0 is returned. Otherwise a non-zero [error] code, such as [`NNG_ECANCELED`] or [`NNG_ETIMEDOUT`], is returned. For operations that transfer data, {{i:`nng_aio_count`}} returns the number of bytes transferred by the operation associated with the handle _aio_. Operations that do not transfer data, or do not keep a count, may return zero for this function. > [!NOTE] > The return value from these functions is undefined if the operation has not completed yet. > Either call these from the handle's completion callback, or after waiting for the > operation to complete with [`nng_aio_wait`]. ## Messages ```c nng_msg *nng_aio_get_msg(nng_aio *aio); void nng_aio_set_msg(nng_aio *aio, nng_msg *msg); ``` The {{i:`nng_aio_get_msg`}} and {{i:`nng_aio_set_msg`}} functions retrieve and store a [message] in _aio_. For example, if a function to receive data is called, that function can generally be expected to store a message on the asssociated _aio_, for the application to retrieve with `nng_aio_get_msg`. Conversely an application desiring to send a message _msg_ will store it in the _aio_ using `nng_aio_set_msg`. The function implementing the send operation will retrieve the message and arrange for it to be sent. ### Message Ownership For send or transmit operations, the rule of thumb is that implementation of the operation is responsible for taking ownership of the message (and releasing resources when it is complete), if it will return success. If the operation will end in error, then the message will be retained and it is the consuming application's responsibility to dispose of the message. This allows an application the opportunity to reuse the message to try again, if it so desires. For receive operations, the implementation of the operation will set the message on the _aio_ on success, and the consuming application hasa responsibility to retrieve and dispose of the message. Failure to do so will leak the message. If the operation does not complete successfully, then no message is stored on the _aio_. ## I/O Vector ```c typedef struct nng_iov { void * iov_buf; size_t iov_len; }; int nng_aio_set_iov(nng_aio *aio, unsigned int niov, nng_iov *iov); ``` For some operations, the unit of data transferred is not a [message], but rather a stream of bytes. For these operations, an array of _niov_ {{i:`nng_iov`}} structures can be passed to the {{i:`nng_aio_set_iov`}} function to provide a scatter/gather array of elements describing the location (`iov_buf`) and length (`iov_len`) of data, to transfer. The _iov_ vector is copied into storage in the _aio_ itself, so that callers may use stack allocated `nng_iov` structures. The values pointed to by the `iov_buf` members are _not_ copied by this function though. A maximum of four (4) `nng_iov` members may be supplied. > [!TIP] > Most functions using `nng_iov` do not guarantee to transfer all of the data that they > are requested to. To be sure that correct amount of data is transferred, as well as to > start an attempt to complete any partial transfer, check the amount of data transferred by > calling [`nng_aio_count`]. ## Inputs and Outputs ```c void nng_aio_set_input(nng_aio *aio, unsigned int index, void *param); void *nng_aio_get_output(nng_aio *aio, unsigned int index); ``` Asynchronous operations can take additional input parameters, and provide additional result outputs besides the [result][`nng_aio_result`] code. The `nng_aio_set_input` function sets the input parameter at _index_ to _param_ for the operation associated with _aio_. The `nng_aio_get_output` function returns the output result at _index_ for the operation associated with _aio_. The type and semantics of input parameters and output results are determined by specific operations. The documentation for the operation should provide details. The valid values of _index_ range from zero (0) to three (3), as no operation currently defined can accept more than four parameters or return more than four additional results. > [!NOTE] > If the _index_ does not correspond to a defined input for the operation, > then `nng_aio_set_input` will have no effect, and `nng_aio_get_output` will > return `NULL`. > [!IMPORTANT] > It is an error to call this function while the _aio_ is currently > in use by an active asynchronous operation. ## Scatter Gather Vectors ```c typedef struct nng_iov { void *iov_buf; size_t iov_len; } nng_iov; void nng_aio_set_iov(nng_aio *aio, unsigned nio, const nng_iov *iov); ``` {{hi:`nng_iov`}} Some asynchronous operations, such as those dealing with [streams][stream], use {{i:scatter}} or {{i:gather}} vectors, where data to be transferred is either gathered from multiple separate regions of memory, or scattered into separate regions of memory. For example a message may have a header located at one location in memory, and a payload located in another. The {{i:`nng_aio_set_iov`}} function configures the _aio_ to use _nio_ separate segments, described by the elements in _iov_. For each of these, the segment of size _iov_len_ located at _iov_buf_ will be used. The elements of _iov_ will be copied into _aio_, so the vector may be located on the stack or another temporary location. The locations referenced by it, _must_ remain valid for the duration of the operation, of course. Note that many of these operations are not guaranteed to perform a full transfer of data, so even a successful operation should check the amount of data actually transferred using [`nng_aio_count`], and if necessary resubmit the operation with a suitably updated vector of `nng_iov` using this function. ## See Also [Synchronization][synchronization], [Threads][thread], [Streams][stream], [Time][time] {{#include ../xref.md}}