# UDP Transport (Experimental) ## Description The {{i:*udp* transport}} supports communication between peers using {{i:UDP}}. UDP is a very light-weight connection-less, unreliable, unordered delivery mechanism. Both {{i:IPv4}} and {{i:IPv6}} are supported when the underlying platform also supports it. This transport adds an ordering guarantee, so that messages will always be received in the correct order. Messages that arrive out of order, or are duplicated, will be dropped. There may be gaps in the messages received, so applications should not assume that all messages sent will arrive. > [!NOTE] > This transport is _experimental_. ## URI Format This transport uses URIs using the scheme {{i:`udp://`}}, followed by an IP address or hostname, followed by a colon and finally a UDP {{i:port number}}. For example, to contact port 8001 on the localhost either of the following URIs could be used: `udp://127.0.0.1:8001` or `udp://localhost:8001`. A URI may be restricted to IPv6 using the scheme `udp6://`, and may be restricted to IPv4 using the scheme `udp4://`. > [!NOTE] > Specifying `udp6://` may not prevent IPv4 hosts from being used with > IPv4-in-IPv6 addresses, particularly when using a wildcard hostname with > listeners. > The details of this varies across operating systems. > [!TIP] > We recommend using either numeric IP addresses, or names that are > specific to either IPv4 or IPv6 to prevent confusion and surprises. When specifying IPv6 addresses, the address must be enclosed in square brackets (`[]`) to avoid confusion with the final colon separating the port. For example, the same port 8001 on the IPv6 loopback address (`::1`) would be specified as `udp://[::1]:8001`. The special value of 0 ({{i:`INADDR_ANY`}}) can be used for a listener to indicate that it should listen on all interfaces on the host. A short-hand for this form is to either omit the address, or specify the asterisk (`*`) character. For example, the following three URIs are all equivalent, and could be used to listen to port 9999 on the host: 1. `udp://0.0.0.0:9999` 2. `udp://*:9999` 3. `udp://:9999` ## Socket Address When using an [`nng_sockaddr`][nng_sockaddr] structure, the actual structure is either of type [`nng_sockaddr_in`][nng_sockaddr_in] (for IPv4) or [`nng_sockaddr_in6`][nng_sockaddr_in6] (for IPv6). ## Transport Options The following transport options are supported by this transport, where supported by the underlying platform. - [`NNG_OPT_LOCADDR`][NNG_OPT_LOCADDR] - [`NNG_OPT_REMADDR`][NNG_OPT_REMADDR] TODO: Document other options. ## Maximum Message Size This transport maps each SP message to a single UDP packet. In order to allow room for network headers, we thus limit the maximum message size to 65000 bytes, minus the overhead for any SP protocol headers. However, applications are _strongly_ encouraged to only use this transport for very much smaller messages, ideally those that will fit within a single network packet without requiring fragmentation and reassembly. For Ethernet without jumbo frames, this typically means an {{i:MTU}} of a little less than 1500 bytes. (Specifically, 1452, which allows 28 bytes for IP and UDP, and 20 bytes for the this transport). Other link layers may have different MTUs. The maximum message size is negotiated as part of establishing a peering relationship, and oversize messages will be dropped by the sender before going to the network. The maximum message size to receive can be configured with the [`NNG_OPT_RECVMAXSZ`][NNG_OPT_RECVMAXSZ] option. ## Keep Alive This transports maintains a logical "connection" with each peer, to provide a rough facsimile of a connection based semantic. This requires some resource on each peer. In order to ensure that resources are reclaimed when a peer vanishes unexpectedly, a keep-alive mechanism is implemented. TODO: Document the tunables for this. [nng_sockaddr]: [TODO.md] [nng_sockaddr_in]: [TODO.md] [nng_sockaddr_in6]: [TODO.md] [NNG_OPT_LOCADDR]: [TODO.md] [NNG_OPT_REMADDR]: [TODO.md] [NNG_OPT_RECVMAXSZ]: [TODO.md]