// // Copyright 2016 Garrett D'Amore // // This software is supplied under the terms of the MIT License, a // copy of which should be located in the distribution where this // file was obtained (LICENSE.txt). A copy of the license may also be // found online at https://opensource.org/licenses/MIT. // #ifndef CORE_MSGQUEUE_H #define CORE_MSGQUEUE_H #include "nng_impl.h" // Message queues. Message queues work in some ways like Go channels; // they are a thread-safe way to pass messages between subsystems. They // do have additional capabilities though. // // A closed message queue cannot be written to, but if there are messages // still in it, it can be read from. (This allows them to play a role in // draining/lingering.) // // Message queues can be closed many times safely. // // Readers & writers in a message queue can be woken either by a timeout // or by a specific signal (arranged by the caller). // // TODO: Add message queue growing, and pushback. typedef struct nni_msgqueue nni_msgqueue; // nni_msgqueue_create creates a message queue with the given capacity, // which must be a positive number. It returns NNG_EINVAL if the capacity // is invalid, or NNG_ENOMEM if resources cannot be allocated. extern int nni_msgqueue_create(nni_msgqueue **, int); // nni_msgqueue_destroy destroys a message queue. It will also free any // messages that may be in the queue. extern void nni_msgqueue_destroy(nni_msgqueue *); // nni_msgqueue_put puts the message to the queue. It blocks until it // was able to do so, or the queue is closed, returning either 0 on // success or NNG_ECLOSED if the queue was closed. If NNG_ECLOSED is // returned, the caller is responsible for freeing the message with // nni_msg_free(), otherwise the message is "owned" by the queue, and // the caller is not permitted to access it further. extern int nni_msgqueue_put(nni_msgqueue *, nni_msg *); // nni_msgqueue_get gets the message from the queue. It blocks until a // message is available, or the queue is closed, returning either 0 on // success or NNG_ECLOSED if the queue was closed. If a message is // provided, the caller is assumes ownership of the message and must // call nni_msg_free() when it is finished with it. extern int nni_msgqueue_get(nni_msgqueue *, nni_msg **); // nni_msgqueue_put_until is like nni_msgqueue_put, except that if the // system clock reaches the specified time without being able to place // the message in the queue, it will return NNG_ETIMEDOUT. extern int nni_msgqueue_put_until(nni_msgqueue *, nni_msg *, nni_time); // nni_msgqueue_get_until is like nni_msgqueue_put, except that if the // system clock reaches the specified time without being able to retrieve // a message from the queue, it will return NNG_ETIMEDOUT. extern int nni_msgqueue_get_until(nni_msgqueue *, nni_msg **, nni_time); // nni_msgqueue_put_sig is an enhanced version of nni_msgqueue_put, but it // can be interrupted by nni_msgqueue_signal using the same final pointer, // which can be thought of as a turnstile. If interrupted it returns EINTR. // The turnstile should be initialized to zero. extern int nni_msgqueue_put_sig(nni_msgqueue *, nni_msg *, nni_signal *); // nni_msgqueue_get_sig is an enhanced version of nni_msgqueue_get_t, but it // can be interrupted by nni_msgqueue_signal using the same final pointer, // which can be thought of as a turnstile. If interrupted it returns EINTR. // The turnstile should be initialized to zero. extern int nni_msgqueue_get_sig(nni_msgqueue *, nni_msg **, nni_signal *); // nni_msgqueue_signal delivers a signal / interrupt to waiters blocked in // the msgqueue, if they have registered an interest in the same turnstile. // It modifies the turnstile's value under the lock to a non-zero value. extern void nni_msgqueue_signal(nni_msgqueue *, nni_signal *); // nni_msgqueue_close closes the queue. After this all operates on the // message queue will return NNG_ECLOSED. Messages inside the queue // are freed. Unlike closing a go channel, this operation is idempotent. extern void nni_msgqueue_close(nni_msgqueue *); #endif // CORE_MSQUEUE_H