diff options
Diffstat (limited to 'entities/effects/c4_explosion/init.lua')
| -rw-r--r-- | entities/effects/c4_explosion/init.lua | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/entities/effects/c4_explosion/init.lua b/entities/effects/c4_explosion/init.lua index bb676cc..55fe627 100644 --- a/entities/effects/c4_explosion/init.lua +++ b/entities/effects/c4_explosion/init.lua @@ -1,12 +1,12 @@ function EFFECT:Init( data ) - + local pos = data:GetOrigin() - + local emitter = ParticleEmitter( pos ) - + for i=1,math.random(10,15) do - + local particle = emitter:Add( "particles/smokey", pos ) particle:SetVelocity( Vector(math.random(-90, 90),math.random(-90, 90), math.random(-70, 70) ) ) @@ -17,11 +17,11 @@ function EFFECT:Init( data ) particle:SetRoll( math.Rand( -95, 95 ) ) particle:SetRollDelta( math.Rand( -0.12, 0.12 ) ) particle:SetColor( 10,10,10 ) - + end - + for i=1, math.random(10,15) do - + local particle = emitter:Add( "effects/muzzleflash"..math.random(1,4), pos + Vector(math.random(-40,40),math.random(-40,40),math.random(-30,50))) particle:SetVelocity( Vector(math.random(-150,150),math.random(-150,150),math.random(100,200)) ) @@ -33,11 +33,11 @@ function EFFECT:Init( data ) particle:SetRollDelta( math.Rand( -1, 1 ) ) particle:SetColor( math.Rand( 150, 255 ), math.Rand( 100, 150 ), 100 ) particle:VelocityDecay( false ) - + end - + for i=1, math.random(15,25) do - + local particle = emitter:Add( "effects/muzzleflash"..math.random(1,4), pos + Vector(math.random(-40,40),math.random(-40,40),math.random(10,20))) particle:SetVelocity( Vector(math.random(-200,200),math.random(-200,200),math.random(0,60)) ) @@ -48,12 +48,12 @@ function EFFECT:Init( data ) particle:SetRoll( math.Rand( 360,480 ) ) particle:SetRollDelta( math.Rand( -1, 1 ) ) particle:SetColor( math.Rand( 150, 255 ), math.Rand( 100, 150 ), 100 ) - particle:VelocityDecay( true ) - + particle:VelocityDecay( true ) + end - + for i=0,math.random(5,9) do - + local particle = emitter:Add( "effects/fire_embers"..math.random(1,3), pos ) particle:SetVelocity( Vector(math.random(-400,400),math.random(-400,400),math.random(300,550)) ) particle:SetDieTime(math.Rand(2,5)) @@ -66,18 +66,18 @@ function EFFECT:Init( data ) particle:SetColor(255, 220, 100) particle:SetGravity(Vector(0,0,-520)) //-600 is normal particle:SetCollide(true) - particle:SetBounce(0.45) - + particle:SetBounce(0.45) + end - + for i=1, 5 do - + local particle = emitter:Add( "particle/particle_smokegrenade", pos ) - + particle:SetDieTime( math.Rand( 2.0, 4.0 ) ) particle:SetStartAlpha( 255 ) particle:SetEndAlpha( 0 ) - + if i % 2 == 1 then particle:SetVelocity( Vector( math.random(-100,100), math.random(-100,100), math.random(0,50) ) ) particle:SetStartSize( math.Rand( 50, 100 ) ) @@ -87,15 +87,15 @@ function EFFECT:Init( data ) particle:SetStartSize( math.Rand( 50, 100 ) ) particle:SetEndSize( math.Rand( 200, 400 ) ) end - + particle:SetRoll( math.Rand( -360, 360 ) ) particle:SetRollDelta( math.Rand( -0.1, 0.1 ) ) - + local dark = math.random( 10, 50 ) particle:SetColor( dark, dark, dark ) - + if math.random(1,4) != 1 then - + local vec = Vector( math.Rand(-8,8), math.Rand(-8,8), math.Rand(8,12) ) local particle = emitter:Add( "effects/fire_cloud2", pos + vec * 10 ) @@ -106,7 +106,7 @@ function EFFECT:Init( data ) particle:SetStartSize( 8 ) particle:SetEndSize( 0 ) particle:SetColor( math.random( 150, 255 ), math.random( 100, 150 ), 100 ) - + particle:SetGravity( Vector( 0, 0, math.random( -700, -500 ) ) ) particle:SetAirResistance( math.random( 20, 60 ) ) particle:SetCollide( true ) @@ -114,17 +114,17 @@ function EFFECT:Init( data ) particle:SetLifeTime( 0 ) particle:SetThinkFunction( CloudThink ) particle:SetNextThink( CurTime() + 0.1 ) - + end - + end - + emitter:Finish() - + local dlight = DynamicLight( self.Entity:EntIndex() ) - + if dlight then - + dlight.Pos = pos dlight.r = 250 dlight.g = 200 @@ -133,19 +133,19 @@ function EFFECT:Init( data ) dlight.Decay = 1024 dlight.size = 1024 dlight.DieTime = CurTime() + 5 - + end - + end function EFFECT:Think( ) return false - + end function EFFECT:Render() - + end function CloudThink( part ) @@ -155,22 +155,22 @@ function CloudThink( part ) local scale = 1 - part:GetLifeTime() local pos = part:GetPos() local emitter = ParticleEmitter( pos ) - + local particle = emitter:Add( "particle/particle_smokegrenade", pos ) - + particle:SetVelocity( VectorRand() * 3 + ( WindVector * ( 3 * ( 1 - scale ) ) ) ) particle:SetDieTime( math.Rand( 2.0, 3.0 ) + scale * 1.0 ) particle:SetStartAlpha( math.random( 100, 150 ) ) particle:SetEndAlpha( 0 ) particle:SetStartSize( math.random( 1, 3 ) + scale * math.random( 20, 50 ) ) particle:SetEndSize( math.random( 1, 5 ) + scale * math.random( 30, 50 ) ) - + particle:SetRoll( math.Rand( -360, 360 ) ) particle:SetRollDelta( math.Rand( -0.1, 0.1 ) ) - + local dark = math.random( 10, 50 ) particle:SetColor( dark, dark, dark ) - + emitter:Finish() end |
