diff options
Diffstat (limited to 'gamemode/vgui/vgui_playerdisplay.lua')
| -rw-r--r-- | gamemode/vgui/vgui_playerdisplay.lua | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/gamemode/vgui/vgui_playerdisplay.lua b/gamemode/vgui/vgui_playerdisplay.lua index b508efb..99cc7d4 100644 --- a/gamemode/vgui/vgui_playerdisplay.lua +++ b/gamemode/vgui/vgui_playerdisplay.lua @@ -4,43 +4,43 @@ function PANEL:Init() //self:ShowCloseButton( false ) self:SetKeyboardInputEnabled( false ) - //self:SetDraggable( false ) - - self.Text = "" + //self:SetDraggable( false ) + + self.Text = "" self.Title = "" - self.LastModel = "" - + self.LastModel = "" + end function PANEL:SetupCam( campos, origin ) self.CamPos = campos self.Origin = origin - + end function PANEL:SetModel( campos, origin ) if not self.ModelPanel then - + self.ModelPanel = vgui.Create( "GoodModelPanel", self ) - + end - + self.ModelPanel:SetModel( LocalPlayer():GetModel() ) - + if campos then - + self.ModelPanel:SetCamPos( campos ) - + end - + if origin then - + self.ModelPanel:SetLookAt( origin ) - + end - + self:InvalidateLayout() end @@ -50,28 +50,28 @@ function PANEL:Think() if not IsValid( LocalPlayer() ) then return end if self.LastModel != LocalPlayer():GetModel() then - + self:SetModel( self.CamPos, self.Origin ) self.LastModel = LocalPlayer():GetModel() - + end end function PANEL:PerformLayout() - + if self.ModelPanel then - + local size = math.Min( self:GetWide(), self:GetTall() * 0.85 ) local pos = ( self:GetWide() - size ) / 2 - + self.ModelPanel:SetPos( pos, 0 ) self.ModelPanel:SetSize( size, size ) - + end self:SizeToContents() - + end function PANEL:GetStats() @@ -79,67 +79,67 @@ function PANEL:GetStats() local tbl = {} local weight = math.Round( LocalPlayer():GetNWFloat( "Weight", 0 ) * 100 ) / 100 local cash = LocalPlayer():GetNWInt( "Cash", 0 ) - + if cash < 20 then - + table.insert( tbl, { GAMEMODE.CurrencyName .. "s: " .. cash, Color(255,150,50) } ) - + else - + table.insert( tbl, { GAMEMODE.CurrencyName .. "s: " .. cash, Color(255,255,255) } ) - + end - + if weight < GAMEMODE.OptimalWeight then - + table.insert( tbl, { "Weight: " .. weight .. " lbs", Color(255,255,255) } ) - + elseif weight < GAMEMODE.MaxWeight then - + table.insert( tbl, { "Weight: " .. weight .. " lbs", Color(255,150,50) } ) - + else - + table.insert( tbl, { "Weight: " .. weight .. " lbs", Color(255,100,100) } ) - + end - + if LocalPlayer():GetNWBool( "Infected", false ) then - + table.insert( tbl, { "Health Status: Infected", Color(255,100,100) } ) - + elseif LocalPlayer():GetNWBool( "Bleeding", false ) then - + table.insert( tbl, { "Health Status: Bleeding", Color(255,100,100) } ) - + elseif LocalPlayer():Health() < 75 then - + table.insert( tbl, { "Health Status: Critical", Color(255,100,100) } ) - + elseif LocalPlayer():Health() < 140 then - + table.insert( tbl, { "Health Status: Injured", Color(255,150,50) } ) - + else - + table.insert( tbl, { "Health Status: Normal", Color(255,255,255) } ) - + end - + if LocalPlayer():GetNWInt( "Radiation", 0 ) > 2 then - + table.insert( tbl, { "Radiation Levels: Lethal", Color(255,100,100) } ) - + elseif LocalPlayer():GetNWInt( "Radiation", 0 ) > 0 then - + table.insert( tbl, { "Radiation Levels: Elevated", Color(255,150,50) } ) - + else - + table.insert( tbl, { "Radiation Levels: Normal", Color(255,255,255) } ) - + end - + return tbl end @@ -150,15 +150,15 @@ function PANEL:Paint() draw.RoundedBox( 4, 0, 0, self:GetWide(), self:GetTall(), Color( 0, 0, 0, 255 ) ) draw.RoundedBox( 4, 1, 1, self:GetWide() - 2, self:GetTall() - 2, Color( 150, 150, 150, 100 ) ) - + surface.SetFont( "ItemDisplayFont" ) - + for k,v in pairs( self:GetStats() ) do - + draw.SimpleText( v[1], "ItemDisplayFont", self:GetWide() * 0.5, self:GetTall() * 0.83 + ( ( k - 1 ) * 15 ), v[2], TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) - + end - + draw.SimpleText( LocalPlayer():Name(), "ItemDisplayFont", self:GetWide() * 0.5, 15, Color( 255, 255, 255 ), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER ) end |
