From 8d5d033446327e32a845e02d58e3d05103d5d867 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Fri, 10 Jun 2016 17:36:04 -0400 Subject: Only allowed zombies to hit un-frozen props --- gamemode/init.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/gamemode/init.lua b/gamemode/init.lua index 024358b..4a43b11 100644 --- a/gamemode/init.lua +++ b/gamemode/init.lua @@ -217,7 +217,7 @@ function GM:InitPostEntity() for k,v in pairs(ents.FindByClass("prop_physics")) do local min,max = v:WorldSpaceAABB() local height = max.z - min.z - if height > 10 then + if height > 10 and (not v:IsFrozen()) then table.insert(tbl,v) end end @@ -1543,6 +1543,7 @@ function GM:EndGame( winner ) if(MapVote && MapVote.Start) then local maps = {} files,dirs = file.Find("maps/*.bsp","MOD") + SetGlobalBool( "GameOver", false ) MapVote.Start(20,false,5,files) else print("Mapvote:") -- cgit v1.2.3-70-g09d2