From 2736f498f30220b858fc6fac23e7ddc4a597df6d Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 30 May 2016 14:42:09 -0400 Subject: Inital commit --- entities/weapons/rad_knife/shared.lua | 199 ++++++++++++++++++++++++++++++++++ 1 file changed, 199 insertions(+) create mode 100644 entities/weapons/rad_knife/shared.lua (limited to 'entities/weapons/rad_knife/shared.lua') diff --git a/entities/weapons/rad_knife/shared.lua b/entities/weapons/rad_knife/shared.lua new file mode 100644 index 0000000..8b06c17 --- /dev/null +++ b/entities/weapons/rad_knife/shared.lua @@ -0,0 +1,199 @@ +if SERVER then + + AddCSLuaFile( "shared.lua" ) + +end + +if CLIENT then + + SWEP.ViewModelFlip = false + + SWEP.PrintName = "Knife" + SWEP.IconLetter = "j" + SWEP.Slot = 1 + SWEP.Slotpos = 0 + +end + +SWEP.HoldType = "knife" + +SWEP.Base = "rad_base" + +SWEP.ViewModel = "models/weapons/v_knife_t.mdl" +SWEP.WorldModel = "models/weapons/w_knife_t.mdl" + +SWEP.IsSniper = false +SWEP.AmmoType = "Knife" + +SWEP.Primary.Hit = Sound( "Weapon_Knife.HitWall" ) +SWEP.Primary.HitFlesh = Sound( "Weapon_Knife.Hit" ) +SWEP.Primary.Sound = Sound( "Weapon_Knife.Slash" ) +SWEP.Primary.Deploy = Sound( "Weapon_Knife.Deploy" ) +SWEP.Primary.Recoil = 3.5 +SWEP.Primary.Damage = 35 +SWEP.Primary.NumShots = 1 +SWEP.Primary.Delay = 0.950 + +SWEP.Primary.ClipSize = 1 +SWEP.Primary.Automatic = true + +function SWEP:GetViewModelPosition( pos, ang ) + + return pos, ang + +end + +function SWEP:SecondaryAttack() + +end + +function SWEP:PrimaryAttack() + + self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) + self.Weapon:MeleeTrace( self.Primary.Damage ) + + if SERVER then + + self.Owner:AddStamina( -1 ) + + end + +end + +function SWEP:Think() + +end + +function SWEP:MeleeTrace( dmg ) + + self.Owner:SetAnimation( PLAYER_ATTACK1 ) + + self.Weapon:SendWeaponAnim( ACT_VM_MISSCENTER ) + + if CLIENT then return end + + local pos = self.Owner:GetShootPos() + local aim = self.Owner:GetAimVector() * 64 + + local line = {} + line.start = pos + line.endpos = pos + aim + line.filter = self.Owner + + local linetr = util.TraceLine( line ) + + local tr = {} + tr.start = pos + self.Owner:GetAimVector() * -5 + tr.endpos = pos + aim + tr.filter = self.Owner + tr.mask = MASK_SHOT_HULL + tr.mins = Vector(-20,-20,-20) + tr.maxs = Vector(20,20,20) + + local trace = util.TraceHull( tr ) + local ent = trace.Entity + local ent2 = linetr.Entity + + if not IsValid( ent ) and IsValid( ent2 ) then + + ent = ent2 + + end + + if not IsValid( ent ) then + + self.Owner:EmitSound( self.Primary.Sound, 100, math.random(90,110) ) + return + + elseif not ent:IsWorld() then + + self.Weapon:SendWeaponAnim( ACT_VM_HITCENTER ) + self.Owner:AddStamina( -2 ) + + if ent:IsPlayer() then + + ent:EmitSound( self.Primary.HitFlesh, 100, math.random(90,110) ) + + if ent:Team() != self.Owner:Team() then + + ent:TakeDamage( dmg, self.Owner, self.Weapon ) + + self.Owner:DrawBlood() + + local ed = EffectData() + ed:SetOrigin( trace.HitPos ) + util.Effect( "BloodImpact", ed, true, true ) + + end + + elseif string.find( ent:GetClass(), "npc" ) then + + ent:TakeDamage( dmg, self.Owner, self.Weapon ) + ent:EmitSound( self.Primary.HitFlesh, 100, math.random(90,110) ) + + self.Owner:DrawBlood() + + local ed = EffectData() + ed:SetOrigin( trace.HitPos ) + util.Effect( "BloodImpact", ed, true, true ) + + elseif !ent:IsPlayer() then + + if string.find( ent:GetClass(), "breakable" ) then + + ent:TakeDamage( 50, self.Owner, self.Weapon ) + + if ent:GetClass() == "func_breakable_surf" then + + ent:Fire( "shatter", "1 1 1", 0 ) + + end + + end + + ent:EmitSound( self.Primary.Hit, 100, math.random(90,110) ) + + local phys = ent:GetPhysicsObject() + + if IsValid( phys ) then + + if ent.IsWooden then + + ent:Fire( "break", 0, 0 ) + + else + + ent:SetPhysicsAttacker( self.Owner ) + ent:TakeDamage( 10, self.Owner, self.Weapon ) + + phys:Wake() + phys:ApplyForceCenter( self.Owner:GetAimVector() * phys:GetMass() * 200 ) + + end + + end + + end + + end + +end + +function SWEP:DrawHUD() + +end + +function SWEP:Deploy() + + if SERVER then + + self.Owner:DrawViewModel( true ) + self.Owner:EmitSound( self.Primary.Deploy, 100, math.random(90,110) ) + + end + + self.Weapon:SendWeaponAnim( ACT_VM_DRAW ) + + return true + +end -- cgit v1.2.3-70-g09d2