From d62058fcdea5fc6736a2a373f47dc6c14c70c319 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 30 May 2016 21:01:18 -0400 Subject: Removed exessive whitespace so future commits will be cleaner --- gamemode/events/radio_blackout.lua | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'gamemode/events/radio_blackout.lua') diff --git a/gamemode/events/radio_blackout.lua b/gamemode/events/radio_blackout.lua index 27c5344..024037f 100644 --- a/gamemode/events/radio_blackout.lua +++ b/gamemode/events/radio_blackout.lua @@ -3,24 +3,24 @@ local EVENT = {} EVENT.Chance = 0.75 EVENT.Type = EVENT_BAD -EVENT.TimeText = { "30 seconds", "1 minute", "90 seconds" } -EVENT.Times = { 30, 60, 90 } +EVENT.TimeText = { "30 seconds", "1 minute", "90 seconds" } +EVENT.Times = { 30, 60, 90 } function EVENT:Start() - + local num = math.random(1,3) - + GAMEMODE.RadioBlock = CurTime() + EVENT.Times[ num ] - + for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do - + v:Notice( "Radio communications will be down for " .. EVENT.TimeText[ num ], GAMEMODE.Colors.Red, 5 ) v:Notice( "Radio communications are back online", GAMEMODE.Colors.White, 5, EVENT.Times[ num ] ) - + end - + end - + function EVENT:Think() end -- cgit v1.2.3-70-g09d2