From 2736f498f30220b858fc6fac23e7ddc4a597df6d Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 30 May 2016 14:42:09 -0400 Subject: Inital commit --- gamemode/events/weather_event.lua | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 gamemode/events/weather_event.lua (limited to 'gamemode/events/weather_event.lua') diff --git a/gamemode/events/weather_event.lua b/gamemode/events/weather_event.lua new file mode 100644 index 0000000..f7640fe --- /dev/null +++ b/gamemode/events/weather_event.lua @@ -0,0 +1,39 @@ + +local EVENT = {} + +EVENT.Chance = 0.95 +EVENT.Type = EVENT_WEATHER + +EVENT.Types = {} +EVENT.Types[1] = "rain" +EVENT.Types[2] = "thunder" +EVENT.Types[3] = "lightning" +EVENT.Types[4] = "strong winds" + +function EVENT:Start() + + GAMEMODE:RandomizeWeather( true ) + + for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do + + v:Notice( "The weather conditions are worsening", GAMEMODE.Colors.White, 5 ) + + end + +end + +function EVENT:Think() + +end + +function EVENT:EndThink() + + return true // true ends this immediately + +end + +function EVENT:End() + +end + +event.Register( EVENT ) -- cgit v1.2.3-70-g09d2