From 0dbb82037c02c10b12532f92f170904613c06c10 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Thu, 9 Jun 2016 00:17:33 -0400 Subject: Give zombies the ability to climb over obsticals --- gamemode/init.lua | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'gamemode/init.lua') diff --git a/gamemode/init.lua b/gamemode/init.lua index 400e4a1..024358b 100644 --- a/gamemode/init.lua +++ b/gamemode/init.lua @@ -214,6 +214,13 @@ function GM:InitPostEntity() local tbl = ents.FindByClass( "prop_door_rotating" ) tbl = table.Add( tbl, ents.FindByClass( "func_breakable*" ) ) tbl = table.Add( tbl, ents.FindByClass( "func_door*" ) ) + for k,v in pairs(ents.FindByClass("prop_physics")) do + local min,max = v:WorldSpaceAABB() + local height = max.z - min.z + if height > 10 then + table.insert(tbl,v) + end + end GAMEMODE.Breakables = tbl GAMEMODE.NPCSpawns = ents.FindByClass( "info_npcspawn" ) -- cgit v1.2.3-70-g09d2