From 8b533ec75d5e1a6b593fe2edc11af297f9389864 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 30 May 2016 21:17:55 -0400 Subject: Admin-created wooden props (crates, ect.) drop wood --- gamemode/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'gamemode/init.lua') diff --git a/gamemode/init.lua b/gamemode/init.lua index 0d2fa20..55d98eb 100644 --- a/gamemode/init.lua +++ b/gamemode/init.lua @@ -1122,7 +1122,7 @@ function GM:PropBreak( att, prop ) if IsValid( phys ) and prop:GetModel() != "models/props_debris/wood_board04a.mdl" then - if prop.IsWooden then + if prop.IsWooden or (ent:GetMaterialType() == MAT_WOOD) then GAMEMODE:SpawnChunk( prop:LocalToWorld( prop:OBBCenter() ) ) GAMEMODE.WoodCount = GAMEMODE.WoodCount - 1 -- cgit v1.2.3-70-g09d2