if SERVER then AddCSLuaFile("shared.lua") end if CLIENT then SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = false SWEP.PrintName = "Claws" SWEP.IconLetter = "C" SWEP.Slot = 0 SWEP.Slotpos = 0 killicon.AddFont( "rad_z_banshee", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) ) end SWEP.Base = "rad_z_base" SWEP.ViewModel = "models/Zed/weapons/v_banshee.mdl" SWEP.Taunt = Sound( "npc/stalker/go_alert2a.wav" ) SWEP.Die = { "npc/headcrab_poison/ph_scream1.wav", "npc/headcrab_poison/ph_scream2.wav", "npc/headcrab_poison/ph_scream3.wav"} SWEP.Primary.Hit = Sound( "npc/antlion/shell_impact3.wav" ) SWEP.Primary.HitFlesh = Sound( "npc/antlion/foot4.wav" ) SWEP.Primary.Sound = Sound( "npc/zombie/zo_attack1.wav" ) SWEP.Primary.Recoil = 3.5 SWEP.Primary.Damage = 25 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 1.900 SWEP.Primary.ClipSize = 1 SWEP.Primary.Automatic = true function SWEP:NoobHelp() self.Owner:NoticeOnce( "Right click to use your scream ability", GAMEMODE.Colors.Blue, 5, 10 ) self.Owner:NoticeOnce( "Your scream will disorient nearby people", GAMEMODE.Colors.Blue, 5, 12 ) end function SWEP:Holster() if SERVER then self.Owner:EmitSound( table.Random( self.Die ), 100, math.random(40,60) ) end return true end function SWEP:SecondaryAttack() self.Weapon:SetNextSecondaryFire( CurTime() + 8 ) if SERVER then self.Owner:VoiceSound( self.Taunt, 100, math.random( 90, 100 ) ) local hit = false for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do local dist = v:GetPos():Distance( self.Owner:GetPos() ) if dist <= 350 then local scale = 1 - ( dist / 350 ) local count = math.Round( scale * 4 ) umsg.Start( "Drunk", v ) umsg.Short( count ) umsg.End() umsg.Start( "ScreamHit", v ) umsg.End() v:TakeDamage( scale * 20, self.Owner, self.Weapon ) v:SetDSP( 34, false ) self.Owner:AddZedDamage( 5 ) hit = true end end if hit then self.Owner:Notice( "You disoriented a human", GAMEMODE.Colors.Green ) end end end function SWEP:PrimaryAttack() self.Weapon:EmitSound( self.Primary.Sound, 100, math.random(130,150) ) self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) self.ThinkTime = CurTime() + ( self.Primary.Delay * 0.3 ) end function SWEP:OnHitHuman( ent, dmg ) if ent:GetRadiation() != 5 then ent:AddRadiation( 1 ) self.Owner:AddZedDamage( 10 ) end self.Owner:AddZedDamage( dmg ) self.Owner:DrawBlood( 4 ) self.Owner:Notice( "You irradiated a human", GAMEMODE.Colors.Green ) end