function GM:UpdateAnimation( ply, velocity, maxseqgroundspeed ) if ply:Team() == TEAM_UNASSIGNED then return end player_manager.RunClass( ply, "UpdateAnimation", velocity, maxseqgroundspeed ) end function GM:CalcMainActivity( ply, velocity ) if ply:Team() == TEAM_UNASSIGNED then return end return player_manager.RunClass( ply, "CalcMainActivity", velocity ) end function GM:TranslateActivity( ply, act ) if ply:Team() == TEAM_UNASSIGNED then return end return player_manager.RunClass( ply, "TranslateActivity", act ) end function GM:DoAnimationEvent( ply, event, data ) if ply:Team() == TEAM_UNASSIGNED then return end return player_manager.RunClass( ply, "DoAnimationEvent", event, data ) end