local EVENT = {} EVENT.Chance = 0.75 EVENT.Type = EVENT_BONUS function EVENT:Start() local spawns = ents.FindByClass( "info_evac" ) local evac = table.Random( spawns ) local ent = ents.Create( "npc_scientist" ) ent:SetPos( evac:GetPos() + Vector(0,0,10) ) ent:Spawn() for k,v in pairs( team.GetPlayers( TEAM_ARMY ) ) do v:Notice( "A surviving field researcher has been sighted", GAMEMODE.Colors.White, 5 ) end end function EVENT:Think() end function EVENT:EndThink() return true // true ends this immediately end function EVENT:End() end event.Register( EVENT )