// This is the ID given to any item that is ammunition ITEM_AMMO = 4 // ammo constant PRICE_PISTOL = 5 PRICE_BUCKSHOT = 8 PRICE_SMGROUNDS = 5 PRICE_RIFLEROUNDS = 10 PRICE_SNIPERROUNDS = 10 PRICE_ENERGYCELL = 8 function FUNC_AMMO( ply, id ) local tbl = item.GetByID( id ) if not tbl.Ammo then return true end ply:AddAmmo( tbl.Ammo, tbl.Amount ) return true end function FUNC_DROPAMMO( ply, id, drop ) local tbl = item.GetByID( id ) if not tbl.Ammo then return end ply:AddAmmo( tbl.Ammo, -tbl.Amount, true ) return true // we don't want to override spawning the prop end item.Register( { Name = "Pistol Rounds", Description = "40 pistol rounds per box.", Stackable = true, Type = ITEM_AMMO, Weight = 0.75, Price = PRICE_PISTOL, Rarity = 0.20, Model = "models/items/357ammo.mdl", Ammo = "Pistol", Amount = 40, PickupFunction = FUNC_AMMO, DropFunction = FUNC_DROPAMMO, CamPos = Vector(14,13,4), CamOrigin = Vector(0,0,3) } ) item.Register( { Name = "Buckshot", Description = "20 shotgun rounds per box.", Stackable = true, Type = ITEM_AMMO, Weight = 0.75, Price = PRICE_BUCKSHOT, Rarity = 0.20, Model = "models/items/boxbuckshot.mdl", Ammo = "Buckshot", Amount = 20, PickupFunction = FUNC_AMMO, DropFunction = FUNC_DROPAMMO, CamPos = Vector(21,15,8), CamOrigin = Vector(0,0,4) } ) item.Register( { Name = "SMG Rounds", Description = "60 SMG rounds per box.", Stackable = true, Type = ITEM_AMMO, Weight = 0.75, Price = PRICE_SMGROUNDS, Rarity = 0.50, Model = "models/items/boxsrounds.mdl", Ammo = "SMG", Amount = 60, PickupFunction = FUNC_AMMO, DropFunction = FUNC_DROPAMMO, CamPos = Vector(27,15,10), CamOrigin = Vector(0,0,4) } ) item.Register( { Name = "Rifle Rounds", Description = "60 automatic rifle rounds per box.", Stackable = true, Type = ITEM_AMMO, Weight = 0.75, Price = PRICE_RIFLEROUNDS, Rarity = 0.80, Model = "models/items/boxmrounds.mdl", Ammo = "Rifle", Amount = 60, PickupFunction = FUNC_AMMO, DropFunction = FUNC_DROPAMMO, CamPos = Vector(29,22,10), CamOrigin = Vector(0,0,5) } ) item.Register( { Name = "Sniper Rounds", Description = "30 sniper rounds per box.", Stackable = true, Type = ITEM_AMMO, Weight = 0.75, Price = PRICE_SNIPERROUNDS, Rarity = 0.75, Model = "models/items/boxqrounds.mdl", Ammo = "Sniper", Amount = 30, PickupFunction = FUNC_AMMO, DropFunction = FUNC_DROPAMMO, CamPos = Vector(-18,-14,8), CamOrigin = Vector(4,0,-1) } ) item.Register( { Name = "Prototype Energy Cell", Description = "15 energy charges per cell.", Stackable = true, Type = ITEM_AMMO, Weight = 1.25, Price = PRICE_ENERGYCELL, Rarity = 0.85, Model = "models/items/battery.mdl", Ammo = "Prototype", Amount = 15, PickupFunction = FUNC_AMMO, DropFunction = FUNC_DROPAMMO, CamPos = Vector(15,15,8), CamOrigin = Vector(0,0,5) } )