ITEM_EXPLOSIVE = 345 function FUNC_OXYGEN( ply, id, client, icon ) if icon then return "icon16/arrow_turn_right.png" end if client then return "Throw" end ply:RemoveFromInventory( id ) ply:EmitSound( Sound( "WeaponFrag.Throw" ) ) local oxy = ents.Create( "sent_oxygen" ) oxy:SetPos( ply:GetItemDropPos() ) oxy:SetAngles( ply:GetAimVector():Angle() ) oxy:Spawn() end function FUNC_DROPOXYGEN( ply, id, drop ) if not drop then return end local oxy = ents.Create( "sent_oxygen" ) oxy:SetSpeed( 10 ) oxy:SetPos( ply:GetItemDropPos() ) oxy:SetAngles( ply:GetAimVector():Angle() ) oxy:Spawn() return false // override spawning a prop for this item end item.Register( { Name = "Liquid Oxygen", Description = "Highly explosive liquid oxygen.", TypeOverride = "sent_oxygen", Stackable = true, Type = ITEM_EXPLOSIVE, Weight = 1.50, Price = 50, Rarity = 0.95, Model = "models/props_phx/misc/potato_launcher_explosive.mdl", Functions = { FUNC_OXYGEN }, DropFunction = FUNC_DROPOXYGEN, CamPos = Vector(24,0,8), CamOrigin = Vector(0,0,6) } ) item.Register( { Name = "Gasoline", TypeOverride = "sent_fuel_gas", AllowPickup = true, CollisionOverride = true, Type = ITEM_EXPLOSIVE, Rarity = 0.50, Model = "models/props_junk/gascan001a.mdl", Functions = {} } ) item.Register( { Name = "Diesel Fuel", TypeOverride = "sent_fuel_diesel", AllowPickup = true, CollisionOverride = true, Type = ITEM_EXPLOSIVE, Rarity = 0.50, Model = "models/props_junk/metalgascan.mdl", Functions = {} } ) item.Register( { Name = "Propane Canister", TypeOverride = "sent_propane_canister", AllowPickup = true, CollisionOverride = true, Type = ITEM_EXPLOSIVE, Rarity = 0.50, Model = "models/props_junk/propane_tank001a.mdl", Functions = {} } ) item.Register( { Name = "Propane Tank", TypeOverride = "sent_propane_tank", AllowPickup = true, CollisionOverride = true, Type = ITEM_EXPLOSIVE, Rarity = 0.50, Model = "models/props_junk/propanecanister001a.mdl", Functions = {} } ) item.Register( { Name = "Radioactive Waste", TypeOverride = "sent_barrel_radioactive", AllowPickup = true, CollisionOverride = true, Type = ITEM_EXPLOSIVE, Rarity = 0.10, Model = "models/props/de_train/barrel.mdl", Functions = {} } ) item.Register( { Name = "Toxic Waste", TypeOverride = "sent_barrel_biohazard", AllowPickup = true, CollisionOverride = true, Type = ITEM_EXPLOSIVE, Rarity = 0.10, Model = "models/props/de_train/barrel.mdl", Functions = {} } )