resource.AddFile( "materials/sprites/flareglow.vmt" ) resource.AddFile( "resource/fonts/Graffiare.ttf" ) resource.AddFile( "resource/fonts/typenoksidi.ttf" ) resource.AddFile( "models/Zed/male_shared.mdl" ) resource.AddFile( "sound/nuke/redead/lastminute.mp3" ) for i=1,4 do for e=1,5 do resource.AddFile( "materials/models/Zed/Male/g" .. i .. "_0" .. e .. "_sheet.vmt" ) end end local include_sound = { "heartbeat", "geiger_1", "geiger_2", "geiger_3", "geiger_4", "geiger_5", "geiger_6", "geiger_7", "geiger_8", "gore/blood01", "gore/blood02", "gore/blood03", "gore/flesh01", "gore/flesh02", "gore/flesh03", "gore/flesh04", "redead/attack_1", "redead/attack_2", "redead/attack_3", "redead/attack_4", "redead/attack_5", "redead/attack_6", "redead/attack_7", "redead/attack_8", "redead/attack_9", "redead/attack_10", "redead/death_1", "redead/death_2", "redead/death_3", "redead/death_4", "redead/death_5", "redead/death_6", "redead/death_7", "redead/death_8", "redead/death_9", "redead/death_10", "redead/pain_1", "redead/pain_2", "redead/pain_3", "redead/pain_4", "redead/pain_5", "redead/pain_6", "redead/pain_7", "redead/pain_8", "redead/pain_9", "redead/pain_10", "redead/idle_1", "redead/idle_2", "redead/idle_3", "redead/idle_4", "redead/idle_5", "redead/idle_6", "redead/idle_7", "redead/idle_8", "redead/idle_9", "redead/idle_10" } for k,v in pairs( include_sound ) do resource.AddFile( "sound/nuke/" .. v .. ".wav" ) end local include_mat = { "models/weapons/v_models/shot_m3super91/shot_m3super91_norm", "models/weapons/v_models/shot_m3super91/shot_m3super91_2_norm", "models/weapons/v_models/shot_m3super91/shot_m3super91", "models/weapons/v_models/shot_m3super91/shot_m3super91_2", "models/weapons/temptexture/handsmesh1", "models/weapons/axe", "models/weapons/hammer", "models/weapons/hammer2", "models/ammoboxes/smg", "models/Zed/Male/pupil_l", "models/Zed/Male/pupil_r", "models/Zed/Male/eyeball_r", "models/Zed/Male/eyeball_l", "models/Zed/Male/dark_eyeball_l", "models/Zed/Male/dark_eyeball_r", "models/Zed/Male/mouth", "models/Zed/Male/glint", "models/Zed/Male/citizen_sheet", "models/Zed/Male/blood_sheet", "models/Zed/Male/grey_sheet", "models/Zed/Male/service_sheet", "models/Zed/Male/plaid_sheet", "models/Zed/Male/jackson_sheet", "models/Zed/Male/sandro_facemap", "models/Zed/Male/joe_facemap", "models/Zed/Male/eric_facemap", "models/Zed/Male/vance_facemap", "effects/rain_cloud", "effects/rain_warp", "effects/rain_warp_normal", "nuke/redead/noise01", "nuke/redead/noise02", "nuke/redead/noise03", "nuke/redead/commando", "nuke/redead/engineer", "nuke/redead/scout", "nuke/redead/specialist", "nuke/redead/zomb_zombie", "nuke/redead/zomb_corpse", "nuke/redead/zomb_banshee", "nuke/redead/zomb_leaper", "nuke/redead/allyvision", "nuke/gore1", "nuke/gore2", "nuke/blood/Blood1", "nuke/blood/Blood2", "nuke/blood/Blood3", "nuke/blood/Blood4", "nuke/blood/Blood5", "nuke/blood/Blood6", "nuke/blood/Blood7", "radbox/img_radiation", "radbox/img_blood", "radbox/img_health", "radbox/img_stamina", "radbox/img_infect", "radbox/healthpack", "radbox/healthpack2", "radbox/bandage" } for k,v in pairs( include_mat ) do resource.AddFile( "materials/" .. v .. ".vmt" ) end local include_model = { "weapons/v_shot_m3super91", "weapons/w_hammer", "weapons/w_axe", "weapons/v_hammer/v_hammer", "weapons/v_axe/v_axe", "items/boxqrounds", "radbox/bandage", "radbox/geiger", "radbox/healthpack", "radbox/healthpack2", "Zed/malezed_04", "Zed/malezed_06", "Zed/malezed_08", "Zed/weapons/v_undead", "Zed/weapons/v_ghoul", "Zed/weapons/v_wretch", "Zed/weapons/v_banshee" } for k,v in pairs( include_model ) do resource.AddFile( "models/" .. v .. ".mdl" ) end