diff options
| -rw-r--r-- | gamemode/npcsystem/npcs/zombie.lua | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua index 5914c04..ce4105b 100644 --- a/gamemode/npcsystem/npcs/zombie.lua +++ b/gamemode/npcsystem/npcs/zombie.lua @@ -88,7 +88,9 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority
function NPC:AttackPriority(ply)
- local dist = ply:GetPos():Distance(self:GetPos())
+ local plypos = ply:GetPos()
+ local mypas = self:GetPos()
+ local dist = plypos:Distance(mypos)
return self.Stats["AwareDist"] - dist
end
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