diff options
| -rw-r--r-- | entities/entities/ws_projectile/init.lua | 11 | ||||
| -rw-r--r-- | gamemode/itemsystem/items/spell_fireball.lua | 18 | ||||
| -rw-r--r-- | gamemode/itemsystem/loaditems.lua | 17 |
3 files changed, 40 insertions, 6 deletions
diff --git a/entities/entities/ws_projectile/init.lua b/entities/entities/ws_projectile/init.lua index 0a18b1a..f47c75f 100644 --- a/entities/entities/ws_projectile/init.lua +++ b/entities/entities/ws_projectile/init.lua @@ -10,15 +10,18 @@ function ENT:Initialize() else self:SetModel("models/mixerman3d/other/arrow.mdl") end - if self.init then self:init(self) - --if(self.speed) then print(self.speed) + if self.init then self:init(self) end + + if(self.speed) then print(self.speed) else print("No speed for projectile!") end self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) - self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE) + -- self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE) self:PhysWake() + local po = self:GetPhysicsObject() + po:AddVelocity(self:GetForward() * self.speed * po:GetMass()) util.SpriteTrail( self, 0, Ab, true, 1, 0, 1, 1, "sprites/smoke_trail.vmt" ) end @@ -27,5 +30,7 @@ end function ENT:Think() --print("speed is " .. self.speed) + local po = self:GetPhysicsObject() + po:AddVelocity(self:GetForward() * self.speed * po:GetMass()) self:GetPhysicsObject():SetAngles(self:GetVelocity():Angle()) end diff --git a/gamemode/itemsystem/items/spell_fireball.lua b/gamemode/itemsystem/items/spell_fireball.lua index 14bca66..dc7d7e0 100644 --- a/gamemode/itemsystem/items/spell_fireball.lua +++ b/gamemode/itemsystem/items/spell_fireball.lua @@ -10,6 +10,15 @@ ITEM.HoldType = "magic" game.AddParticles("particles/particletest.pcf") PrecacheParticleSystem("firetest") +ITEM.Structure = { + { + Bone = "ValveBiped.Bip01_R_Hand", + Model = "models/props_junk/Rock001a.mdl", + Size = Vector(1,1,1), + Pos = Vector(0,0,0), + Ang = Angle(0,0,0), + }, +} ITEM.Recipe = { Resources = { @@ -21,6 +30,7 @@ ITEM.Recipe = { } ITEM.CD = 0.25 +ITEM.Range = 9999 --[[ The number of fireballs a player has is held in a global table where each entry is @@ -46,7 +56,7 @@ fireball["onhit"] = function (self,data,phys) end end - self:Remove() + self.Remove(self) end function ITEM:DoFireball(pl) @@ -100,6 +110,10 @@ end function ITEM:OnPrimary(pl,tr) if CLIENT then return end print("Attempting to cast...") - pl:Cast("Fireball",fireballfunc,self) + if NumFireballs[pl] == nil or NumFireballs[pl] < 3 then + pl:Cast("Fireball",fireballfunc,self) + else + pl:ChatPrint("You can't summon any more fireballs") + end end RegisterItem(ITEM) diff --git a/gamemode/itemsystem/loaditems.lua b/gamemode/itemsystem/loaditems.lua index 374fd18..2e5be4e 100644 --- a/gamemode/itemsystem/loaditems.lua +++ b/gamemode/itemsystem/loaditems.lua @@ -8,9 +8,12 @@ GM.Recipes = GM.Items or {} --This is so that the client can store info about items/recepies too.
local gmitems = (GAMEMODE or GM).Items
local gmrecepies = (GAMEMODE or GM).Recipes
-
+local itemfiles = {}
function RegisterItem(tbl)
assert(gmitems[tbl] == nil, "Cannot register 2 items with the same name!")
+ tb = debug.getinfo(2)
+ src = string.sub(tb.source,2)
+ itemfiles[#itemfiles + 1] = src
insert(gmitems,tbl)
if tbl.Recipe then
insert(gmrecepies,tbl)
@@ -18,6 +21,18 @@ function RegisterItem(tbl) print("Registered item:", tbl.Name)
end
+(GAMEMODE or GM).LoadItems = function()
+ allfiles = table.Copy(itemfiles)
+ for _,itemfile in pairs(allfiles) do
+ f = file.Read(itemfile,"GAME")
+ c = CompileString(f,itemfile)
+ print("executing",c)
+ if c ~= nil then
+ c()
+ end
+ end
+end
+
function GetItemByName(name)
for k,v in pairs( gmitems ) do
if (v.Name == name) then return v end
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