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path: root/gamemode/itemsystem/items/floorhalf.lua
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Diffstat (limited to 'gamemode/itemsystem/items/floorhalf.lua')
-rw-r--r--gamemode/itemsystem/items/floorhalf.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/itemsystem/items/floorhalf.lua b/gamemode/itemsystem/items/floorhalf.lua
index bf2783b..16c6443 100644
--- a/gamemode/itemsystem/items/floorhalf.lua
+++ b/gamemode/itemsystem/items/floorhalf.lua
@@ -43,7 +43,7 @@ function ITEM:OnPrimary(pl,tr)
if (tr.Hit) then
local drop = ents.Create("ws_prop")
drop:SetModel("models/props_wasteland/wood_fence02a.mdl")
- local Aim = Angle(0,pl:GetAimVector():Angle().y+90,0)
+ local Aim = Angle(0,pl:GetAimVector():Angle().y+90,90)
local Pos = tr.HitPos
if(pl:KeyDown(IN_SPEED)) then
Pos.x = Pos.x - (Pos.x%20)