diff options
Diffstat (limited to 'gamemode/itemsystem/items/magicwood.lua')
| -rw-r--r-- | gamemode/itemsystem/items/magicwood.lua | 51 |
1 files changed, 25 insertions, 26 deletions
diff --git a/gamemode/itemsystem/items/magicwood.lua b/gamemode/itemsystem/items/magicwood.lua index 00c1605..a871c72 100644 --- a/gamemode/itemsystem/items/magicwood.lua +++ b/gamemode/itemsystem/items/magicwood.lua @@ -1,25 +1,24 @@ -
-ITEM.Name = "Magic Wood"
-ITEM.Class = "weapon"
-ITEM.Desc = "Some magically infused wood"
-ITEM.Model = "models/props_debris/wood_board02a.mdl"
-ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_magicwood.png")
+ITEM.Name = "Magic Wood"
+ITEM.Class = "weapon"
+ITEM.Desc = "Some magically infused wood"
+ITEM.Model = "models/props_debris/wood_board02a.mdl"
+ITEM.Icon = Material("wintersurvival2/hud/ws2_icons/icon_magicwood.png")
ITEM.Structure = {
{
Bone = "ValveBiped.Bip01_R_Hand",
Model = "models/props_debris/wood_board02a.mdl",
- Size = Vector(.5,.5,.5),
- Pos = Vector(3,-1.5,-12),
- Ang = Angle(0,0,0),
- },
+ Size = Vector(.5, .5, .5),
+ Pos = Vector(3, -1.5, -12),
+ Ang = Angle(0, 0, 0)
+ }
}
ITEM.Damage = 2
ITEM.Range = 60
ITEM.CD = 1.0
-function ITEM:OnPrimary(pl,tr)
+function ITEM:OnPrimary(pl, tr)
if (CLIENT) then return end
if (tr.Hit) then
@@ -28,31 +27,31 @@ function ITEM:OnPrimary(pl,tr) local class = ent:GetClass()
if (class == "player" or class:find("npc_") or class == "ws_pigeon" or class == "ws_prop") then
- ent:TakeDamage(self.Damage,pl)
+ ent:TakeDamage(self.Damage, pl)
- if (class == "ws_prop") then pl:EmitSound(Sound("physics/wood/wood_plank_impact_hard"..math.random(1,3)..".wav"),100,math.random(90,110))
- else pl:EmitSound(Sound("physics/flesh/flesh_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110)) end
+ if (class == "ws_prop") then
+ pl:EmitSound(Sound("physics/wood/wood_plank_impact_hard" .. math.random(1, 3) .. ".wav"), 100, math.random(90, 110))
+ else
+ pl:EmitSound(Sound("physics/flesh/flesh_impact_hard" .. math.random(1, 6) .. ".wav"), 100, math.random(90, 110))
+ end
elseif (ent:GetModel():find("tree")) then
- pl:EmitSound(Sound("physics/concrete/rock_impact_hard"..math.random(1,6)..".wav"),100,math.random(90,110))
+ pl:EmitSound(Sound("physics/concrete/rock_impact_hard" .. math.random(1, 6) .. ".wav"), 100, math.random(90, 110))
else
- pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110))
+ pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet" .. math.random(1, 4) .. ".wav"), 100, math.random(90, 110))
end
else
- pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet"..math.random(1,4)..".wav"),100,math.random(90,110))
+ pl:EmitSound(Sound("physics/surfaces/sand_impact_bullet" .. math.random(1, 4) .. ".wav"), 100, math.random(90, 110))
end
else
- pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(90,110))
+ pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"), 100, math.random(90, 110))
end
end
-function ITEM:OnSecondary(pl,tr)
+function ITEM:OnSecondary(pl, tr)
if (CLIENT) then return end
- if (!pl:HasItem(self.Name)) then return end
-
- local drop = SpawnWSItem(self.Name,pl:GetShootPos()+pl:GetAimVector()*20)
+ if (not pl:HasItem(self.Name)) then return end
+ local drop = SpawnWSItem(self.Name, pl:GetShootPos() + pl:GetAimVector() * 20)
drop:GetPhysicsObject():ApplyForceCenter(pl:GetAimVector() * 200)
-
- pl:RemoveItem(self.Name,1)
-
- pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"),100,math.random(40,60))
+ pl:RemoveItem(self.Name, 1)
+ pl:EmitSound(Sound("weapons/iceaxe/iceaxe_swing1.wav"), 100, math.random(40, 60))
end
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