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-rw-r--r--gamemode/itemsystem/items/ramp.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/gamemode/itemsystem/items/ramp.lua b/gamemode/itemsystem/items/ramp.lua
index ad44c78..10575e2 100644
--- a/gamemode/itemsystem/items/ramp.lua
+++ b/gamemode/itemsystem/items/ramp.lua
@@ -42,7 +42,7 @@ function ITEM:OnPrimary(pl,tr)
if (tr.Hit) then
local drop = ents.Create("ws_prop")
drop:SetModel("models/props_wasteland/wood_fence01a.mdl")
- local Aim = Angle(0,pl:GetAimVector():Angle().y+90,0)
+ local Aim = Angle(0,pl:GetAimVector():Angle().y+90,45)
local Pos = tr.HitPos
if(pl:KeyDown(IN_SPEED)) then
Pos.x = Pos.x - (Pos.x%20)