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-rw-r--r--gamemode/server/world.lua13
1 files changed, 0 insertions, 13 deletions
diff --git a/gamemode/server/world.lua b/gamemode/server/world.lua
index 9d23c7b..fb8f662 100644
--- a/gamemode/server/world.lua
+++ b/gamemode/server/world.lua
@@ -42,19 +42,6 @@ function GM:GeneratePropRain()
drop:GetPhysicsObject():Sleep()
end
end
-
- --Shop spawn
- local V = Vector(random(pB.x,pA.x),random(pB.y,pA.y),random(pB.z,pA.z))
- local Tr = traceline({start=V,endpos=V-Up*40000})
- local Pos = Tr.HitPos+Up*20
- local C = contents(Pos)
-
- if (C != CONTENTS_WATER and C != CONTENTS_WATER+CONTENTS_TRANSLUCENT) then
- local drop = ents.Create("ws_shop")
- drop:SetPos(Pos)
- drop:Spawn()
- drop:Activate()
- end
end
--END... Newer versions of maps should use a brush entity instead.
end