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* Fixed spelling mistake in npc'sAlexander Pickering2016-01-10
* Fixed npc's breaking when they don't have an initial targetAlexander Pickering2016-01-10
* Fixed hulls on antlions to be HULL_LARGEAlexander Pickering2016-01-10
* Merge branch 'development' of ssh://ssh.cogarr.org:43/home/git/wintersurvival...Alexander Pickering2016-01-10
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| * Added console command hints to ws_spawnnpc commandAlexander Pickering2016-01-10
| * Fixed NPC bounding box issueAlexander Pickering2016-01-10
| * Fixed npc's reqireing all players to be within 4000 unitsAlexander Pickering2016-01-10
| * Fixed npc's not being able to be hitAlexander Pickering2016-01-10
| * Updated queue to ai overhaulAlexander Pickering2016-01-08
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| * \ Merge branch 'queue' of ssh://ssh.cogarr.org:43/home/git/wintersurvival2 into...Alexander Pickering2016-01-07
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| * | | Item props are now removed on new roundsAlexander Pickering2016-01-04
* | | | Fixed zombies sometimes bugging out if they don't have a targetAlexander Pickering2016-01-10
* | | | Workon getting servers to register with a master serverAlexander Pickering2016-01-10
* | | | Adding cgi scriptsAlexander Pickering2016-01-08
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* | | Bird corpses clean up every three secondsAlexander Pickering2016-01-07
* | | Fixed conflict in researchtableAlexander Pickering2016-01-07
* | | Merge branch 'development' of ssh://ssh.cogarr.org:43/home/git/wintersurvival...Alexander Pickering2016-01-07
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| * | Merge branch 'queue' into developmentAlexander Pickering2016-01-04
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| | * Merge branch 'alt-hotbar-selection' into queueAlexander Pickering2016-01-02
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| | | * Added alternate weapons selection with number keysAlexander Pickering2016-01-02
| | * | Graves remove themselves after all items are takenAlexander Pickering2016-01-02
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* | | Fix for research table also snappingAlexander Pickering2016-01-07
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| * | Fixed tent snappingAlexander Pickering2016-01-04
| * | Fix about nameing in structuresAlexander Pickering2016-01-04
| * | Added angle snappingAlexander Pickering2016-01-04
| * | Added building snapAlexander Pickering2016-01-04
* | | Merge branch 'arrow-nerf' into developmentAlexander Pickering2016-01-03
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| * | | Simple change to arrowAlexander Pickering2016-01-03
* | | | Adjustements to antlion pouncerAlexander Pickering2016-01-03
* | | | Added 2 antlion typesAlexander Pickering2016-01-03
* | | | Added first kind of antlionAlexander Pickering2016-01-03
* | | | spelling fix in zombie.luaAlexander Pickering2016-01-03
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* | | More stuff added from the air overhaulAlexander Pickering2016-01-02
* | | Fixed up more bugs with the ai overhaulAlexander Pickering2016-01-02
* | | Allow arrows to be picked up againAlexander Pickering2016-01-02
* | | Added more documentation on ai overhaulAlexander Pickering2016-01-02
* | | Fixed mixup between bird and zombie dropsAlexander Pickering2016-01-02
* | | Introduced npc-determined spawn positionAlexander Pickering2016-01-02
* | | More work on ai overhaulAlexander Pickering2016-01-02
* | | Ai overhual now workingAlexander Pickering2016-01-02
* | | Added zombie codeAlexander Pickering2016-01-02
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* | Objects change color as they get dammagedAlexander Pickering2016-01-01
* | Fixes for scoreboard menuAlexander Pickering2016-01-01
* | spelling fix to cheetsheetAlexander Pickering2016-01-01
* | hotfix for ws_cleanup commandAlexander Pickering2016-01-01
* | Merge branch 'server-notes' into developmentAlexander Pickering2016-01-01
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| * | Finished up cheetsheetAlexander Pickering2016-01-01
| * | Added some more notesAlexander Pickering2016-01-01
* | | Merge branch 'explosive-unequip-fix' into developmentAlexander Pickering2016-01-01
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| * | | hotfix for explosive rune throwing error when down to last runeAlexander Pickering2016-01-01
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