From 3b652d50377a871257e4d3072fa4794a8587547e Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 7 Mar 2016 19:10:47 -0500 Subject: Fixed half-fence and half-floor spawning in at wrong ngles --- gamemode/itemsystem/items/fencehalf.lua | 2 +- gamemode/itemsystem/items/floorhalf.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/gamemode/itemsystem/items/fencehalf.lua b/gamemode/itemsystem/items/fencehalf.lua index f121292..12ef278 100644 --- a/gamemode/itemsystem/items/fencehalf.lua +++ b/gamemode/itemsystem/items/fencehalf.lua @@ -16,7 +16,7 @@ ITEM.Recipe = { ITEM.Structure = { { Bone = "ValveBiped.Bip01_R_Hand", - Model = "models/props_junk/Rock001a.mdl", + Model = "models/props_junk/Rock002a.mdl", Size = Vector(0.5,0.5,0.5), Pos = Vector(4,-3,-1), Ang = Angle(0,0,0), diff --git a/gamemode/itemsystem/items/floorhalf.lua b/gamemode/itemsystem/items/floorhalf.lua index 5cc740a..bf2783b 100644 --- a/gamemode/itemsystem/items/floorhalf.lua +++ b/gamemode/itemsystem/items/floorhalf.lua @@ -16,7 +16,7 @@ ITEM.Recipe = { ITEM.Structure = { { Bone = "ValveBiped.Bip01_R_Hand", - Model = "models/props_junk/Rock001a.mdl", + Model = "models/props_junk/Rock002a.mdl", Size = Vector(0.5,0.5,0.5), Pos = Vector(4,-3,-1), Ang = Angle(0,0,90), -- cgit v1.2.3-70-g09d2