From 65016498e2ca0e87ad0617ecdfa0a2dce2cd1404 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 13 Mar 2016 18:17:27 -0400 Subject: Removed most of the print messages spamming console --- entities/entities/ws_npc_ambient/init.lua | 5 ++--- entities/entities/ws_npc_ambient/shared.lua | 8 ++++---- entities/entities/ws_projectile/init.lua | 4 ++-- gamemode/itemsystem/items/bow.lua | 4 ++-- gamemode/npcsystem/npcs/antlion1.lua | 2 +- gamemode/npcsystem/npcs/antlion2.lua | 2 +- gamemode/npcsystem/npcs/antlion3.lua | 4 ++-- gamemode/npcsystem/npcs/antlion4.lua | 2 +- gamemode/npcsystem/npcs/bird.lua | 2 +- gamemode/npcsystem/npcs/zombie.lua | 2 +- gamemode/server/damagemod.lua | 2 +- 11 files changed, 18 insertions(+), 19 deletions(-) diff --git a/entities/entities/ws_npc_ambient/init.lua b/entities/entities/ws_npc_ambient/init.lua index 1f08884..64274e2 100644 --- a/entities/entities/ws_npc_ambient/init.lua +++ b/entities/entities/ws_npc_ambient/init.lua @@ -18,7 +18,6 @@ function ENT:Initialize() end if(self.Stats["Vitality"]) then self:SetHealth(self.Stats["Vitality"]) - print("Helath set to " .. self.Stats["Vitality"]) else print("NPC created with no stat for vitality, this might be a bug!")end if(self.Stats["Accel"]) then self.loco:SetAcceleration(self.Stats["Accel"])end if(self.Stats["Decel"]) then self.loco:SetDeceleration(self.Stats["Decel"]) end @@ -41,9 +40,9 @@ end function ENT:OnInjured(dmg) --print("Taking some dammage") local itempos = self:GetPos() - print("Takeing " .. dmg:GetDamage() .. " health from our " .. self:Health()) + --print("Takeing " .. dmg:GetDamage() .. " health from our " .. self:Health()) --self:SetHealth(self:Health() - dmg:GetDamage()) - print("Health is now" .. self:Health()) + --print("Health is now" .. self:Health()) if self.OnDammage != nil then self:OnDammage(dmg) end end diff --git a/entities/entities/ws_npc_ambient/shared.lua b/entities/entities/ws_npc_ambient/shared.lua index 3379ed0..c4a91cf 100644 --- a/entities/entities/ws_npc_ambient/shared.lua +++ b/entities/entities/ws_npc_ambient/shared.lua @@ -19,7 +19,7 @@ end function ENT:DefaultBehaviour() while ( true ) do --Main loop for ai - print("Going into behavior for " .. self.Name) + --print("Going into behavior for " .. self.Name) --Update aware enemies local players = ents.FindByClass("Player") for k,v in pairs(players) do @@ -44,12 +44,12 @@ function ENT:DefaultBehaviour() --If we can't find anyone to attack, just stay idle if(self.Target == nil) then - print("Couldn't find anyone to attack!") + --print("Couldn't find anyone to attack!") --Play an idle sequence local randanim = math.Round(math.Rand(0,#self.IdleSequences)) self:PlaySequenceAndWait( self.IdleSequences[randanim] ) self:StartActivity( ACT_IDLE ) - print("Acting idle") + --print("Acting idle") --If there's noone within 4000 units, just remove ourselves to save server resources local closest = 5000 for k,v in pairs(player.GetAll()) do @@ -59,7 +59,7 @@ function ENT:DefaultBehaviour() end end if(closest > 4000) then - print("Closes player is " .. closest .. " removeing self...") self:BecomeRagdoll(DamageInfo()) end + --print("Closes player is " .. closest .. " removeing self...") self:BecomeRagdoll(DamageInfo()) end else --We have a target to attack! diff --git a/entities/entities/ws_projectile/init.lua b/entities/entities/ws_projectile/init.lua index 2898d88..22adcb3 100644 --- a/entities/entities/ws_projectile/init.lua +++ b/entities/entities/ws_projectile/init.lua @@ -12,7 +12,7 @@ function ENT:Initialize() if(self.init) then self:init(self) end - if(self.speed) then print(self.speed) + --if(self.speed) then print(self.speed) else print("No speed for projectile!") end self:PhysicsInit(SOLID_VPHYSICS) @@ -27,7 +27,7 @@ end function ENT:Think() - print("speed is " .. self.speed) + --print("speed is " .. self.speed) self:GetPhysicsObject():ApplyForceCenter((self:GetForward() * self.speed) + ( Vector(0,0,-1)*self.drop)) self:GetPhysicsObject():SetAngles(self:GetVelocity():Angle()) end diff --git a/gamemode/itemsystem/items/bow.lua b/gamemode/itemsystem/items/bow.lua index 3292ef6..4a7f203 100644 --- a/gamemode/itemsystem/items/bow.lua +++ b/gamemode/itemsystem/items/bow.lua @@ -43,11 +43,11 @@ ITEM.CD = 1 local arrow = {} arrow["model"] = "models/mixerman3d/other/arrow.mdl" -arrow["speed"] = 13000 +arrow["speed"] = 1300 arrow["drop"] = 50 arrow["init"] = function(fb) end arrow["onhit"] = function (self,data,phys) - print("Arrow hit ") + --print("Arrow hit ") PrintTable(data.HitEntity) if(data.Entity and data.Entity.TakeDamage) then data.HitEntity:TakeDamage(25) diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua index c9ae1b6..2c3d908 100644 --- a/gamemode/npcsystem/npcs/antlion1.lua +++ b/gamemode/npcsystem/npcs/antlion1.lua @@ -67,7 +67,7 @@ local dorun = function(self, ply) self:StartActivity(ACT_WALK) self:MoveToPos(ply:GetPos(),moveop) else - print("Could not find valid navmesh, suicideing to prevent server crash!") + --print("Could not find valid navmesh, suicideing to prevent server crash!") self:BecomeRagdoll(DamageInfo()) end end diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua index e50cce4..5b53b8e 100644 --- a/gamemode/npcsystem/npcs/antlion2.lua +++ b/gamemode/npcsystem/npcs/antlion2.lua @@ -86,7 +86,7 @@ local dorun = function(self, ply) self:StartActivity(ACT_WALK) self:MoveToPos(ply:GetPos(),moveop) else - print("Could not find valid navmesh, suicideing to prevent server crash!") + --print("Could not find valid navmesh, suicideing to prevent server crash!") self:BecomeRagdoll(DamageInfo()) end end diff --git a/gamemode/npcsystem/npcs/antlion3.lua b/gamemode/npcsystem/npcs/antlion3.lua index f5f5486..984b779 100644 --- a/gamemode/npcsystem/npcs/antlion3.lua +++ b/gamemode/npcsystem/npcs/antlion3.lua @@ -73,7 +73,7 @@ local docharge = function(self,ply) moveop.draw = true self:MoveToPos(ply:GetPos(),moveop) else - print("Could not find valid navmesh, suicideing to prevent server crash!") + --print("Could not find valid navmesh, suicideing to prevent server crash!") self:BecomeRagdoll(DamageInfo()) end timer.Remove("Runcycle") @@ -97,7 +97,7 @@ local dorun = function(self, ply) self:StartActivity(ACT_WALK) self:MoveToPos(ply:GetPos(),moveop) else - print("Could not find valid navmesh, suicideing to prevent server crash!") + --print("Could not find valid navmesh, suicideing to prevent server crash!") self:BecomeRagdoll(DamageInfo()) end end diff --git a/gamemode/npcsystem/npcs/antlion4.lua b/gamemode/npcsystem/npcs/antlion4.lua index cb39049..0b5825c 100644 --- a/gamemode/npcsystem/npcs/antlion4.lua +++ b/gamemode/npcsystem/npcs/antlion4.lua @@ -68,7 +68,7 @@ local dorun = function(self, ply) self:StartActivity(ACT_WALK) self:MoveToPos(ply:GetPos(),moveop) else - print("Could not find valid navmesh, suicideing to prevent server crash!") + --print("Could not find valid navmesh, suicideing to prevent server crash!") self:BecomeRagdoll(DamageInfo()) end end diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua index 55a5c3d..0efa7b0 100644 --- a/gamemode/npcsystem/npcs/bird.lua +++ b/gamemode/npcsystem/npcs/bird.lua @@ -50,7 +50,7 @@ local dorun = function(self,ply) if navarea:IsValid() then self:MoveToPos(topos) else - print("Suicideing a bird to prevent server crash!") + --print("Suicideing a bird to prevent server crash!") self:BecomeRagdoll(DamageInfo()) end end diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua index de4a389..41dad0f 100644 --- a/gamemode/npcsystem/npcs/zombie.lua +++ b/gamemode/npcsystem/npcs/zombie.lua @@ -68,7 +68,7 @@ local dorun = function(self, ply) self:StartActivity(ACT_WALK) self:MoveToPos(ply:GetPos(),moveop) else - print("Could not find valid navmesh, suicideing to prevent server crash!") + --print("Could not find valid navmesh, suicideing to prevent server crash!") self:BecomeRagdoll(DamageInfo()) end end diff --git a/gamemode/server/damagemod.lua b/gamemode/server/damagemod.lua index c90fb52..9da9805 100644 --- a/gamemode/server/damagemod.lua +++ b/gamemode/server/damagemod.lua @@ -1,6 +1,6 @@ function GM:GetFallDamage(ply, speed) - print("Fall dammage detected:" .. speed) + --print("Fall dammage detected:" .. speed) if(ply:HasItem("Feather-fall Rune",1)) then ply:RemoveItem("Feather-fall Rune",1) return 0 -- cgit v1.2.3-70-g09d2