From a44d818eada5646fc6fa9ba7e72cc5e67ddf0b11 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 10 Jan 2016 21:14:52 -0500 Subject: Fixed spelling mistake in npc's --- gamemode/npcsystem/npcs/antlion1.lua | 4 ++-- gamemode/npcsystem/npcs/antlion2.lua | 2 +- gamemode/npcsystem/npcs/bird.lua | 2 +- gamemode/npcsystem/npcs/zombie.lua | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/gamemode/npcsystem/npcs/antlion1.lua b/gamemode/npcsystem/npcs/antlion1.lua index 502ebc6..2123bf2 100644 --- a/gamemode/npcsystem/npcs/antlion1.lua +++ b/gamemode/npcsystem/npcs/antlion1.lua @@ -88,9 +88,9 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) local plypos = ply:GetPos() - local mypas = self:GetPos() + local mypos = self:GetPos() if not plypos then return 0 end - local dist = plypos:Distance(mypos)s + local dist = plypos:Distance(mypos) return self.Stats["AwareDist"] - dist end diff --git a/gamemode/npcsystem/npcs/antlion2.lua b/gamemode/npcsystem/npcs/antlion2.lua index d6a7390..d55ba40 100644 --- a/gamemode/npcsystem/npcs/antlion2.lua +++ b/gamemode/npcsystem/npcs/antlion2.lua @@ -110,7 +110,7 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) local plypos = ply:GetPos() - local mypas = self:GetPos() + local mypos = self:GetPos() if not plypos then return 0 end local dist = plypos:Distance(mypos) return self.Stats["AwareDist"] - dist diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua index d8dfb30..94a0986 100644 --- a/gamemode/npcsystem/npcs/bird.lua +++ b/gamemode/npcsystem/npcs/bird.lua @@ -74,7 +74,7 @@ NPC.AwareEnemies = {} --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) local plypos = ply:GetPos() - local mypas = self:GetPos() + local mypos = self:GetPos() if not plypos then return 0 end local dist = plypos:Distance(mypos) return self.Stats["AwareDist"] - dist diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua index b4718a4..2ae78e8 100644 --- a/gamemode/npcsystem/npcs/zombie.lua +++ b/gamemode/npcsystem/npcs/zombie.lua @@ -89,7 +89,7 @@ NPC.Attacks = { --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) local plypos = ply:GetPos() - local mypas = self:GetPos() + local mypos = self:GetPos() if not plypos then return 0 end local dist = plypos:Distance(mypos) return self.Stats["AwareDist"] - dist -- cgit v1.2.3-70-g09d2