From cfb350ae08614563d3544c68a59b3ece22b77d6f Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 10 Jan 2016 21:46:26 -0500 Subject: Bugfixes for bird npc --- gamemode/npcsystem/npcs/bird.lua | 1 - 1 file changed, 1 deletion(-) diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua index 94a0986..48ec71a 100644 --- a/gamemode/npcsystem/npcs/bird.lua +++ b/gamemode/npcsystem/npcs/bird.lua @@ -70,7 +70,6 @@ NPC.Target = nil --All enemies that this NPC is aware of NPC.AwareEnemies = {} -`w` --Attack priority is a fucntion that takes a player, and returns an int describing it's prority to attack (higher = more important) NPC will always attack the player with the highest priority function NPC:AttackPriority(ply) local plypos = ply:GetPos() -- cgit v1.2.3-70-g09d2