From f11d53ab5eca356b2eadb0e75b7c1ae94870e033 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 2 Jan 2016 22:31:14 -0500 Subject: Fixed mixup between bird and zombie drops --- gamemode/npcsystem/npcs/base.lua | 10 +++++++--- gamemode/npcsystem/npcs/bird.lua | 21 +++++++++++---------- gamemode/npcsystem/npcs/zombie.lua | 10 +++++++--- 3 files changed, 25 insertions(+), 16 deletions(-) diff --git a/gamemode/npcsystem/npcs/base.lua b/gamemode/npcsystem/npcs/base.lua index 670c476..0e8ea53 100644 --- a/gamemode/npcsystem/npcs/base.lua +++ b/gamemode/npcsystem/npcs/base.lua @@ -7,9 +7,13 @@ NPC.Icon = Material("wintersurvival2/hud/ws1_icons/icon_rock") NPC.Social = "Pack" --Solo, Pack NPC.Stats = { - ["Vitality"] = 100, - ["Speed"] = 50, - ["AwareDist"] = 1000, + ["Vitality"] = 1, + ["Speed"] = 1, + ["AwareDist"] = 1, + ["Accel"] = 1, + ["Decel"] = 1, + ["Step"] = 1, --Step height + ["Hull"] = HULL_HUMAN } --Some npc's like birds have diffent names for their idle sequence diff --git a/gamemode/npcsystem/npcs/bird.lua b/gamemode/npcsystem/npcs/bird.lua index 463b8bd..14eef6a 100644 --- a/gamemode/npcsystem/npcs/bird.lua +++ b/gamemode/npcsystem/npcs/bird.lua @@ -7,9 +7,13 @@ NPC.Icon = Material("wintersurvival2/hud/ws1_icons/icon_rock") NPC.Social = "Pack" --Solo, Pack NPC.Stats = { - ["Vitality"] = 10, - ["Speed"] = 50, - ["AwareDist"] = 800, + ["Vitality"] = 100, + ["Speed"] = 400, + ["AwareDist"] = 1000, + ["Accel"] = 200, + ["Decel"] = 200, + ["Step"] = 20, --Step height + ["Hull"] = HULL_TINY } --Some npc's like birds have diffent names for their idle sequences @@ -19,14 +23,11 @@ NPC.IdleSequences = { } --Drops should be formated as [index]={["item name"], percent_drop} where percent_drop is a number from 0 to 100 + NPC.Drops = { - [0] = {"Meat",100}, - [1] = {"Meat",100}, - [2] = {"Meat",100}, - [3] = {"Meat",100}, - [4] = {"Meat",80}, - [5] = {"Meat",40}, - [6] = {"Meat",10}, + [0] = {"Meat",100},--Birds will drop at least 1 meat, and have a 50% chance of dropping 2 + [1] = {"Meat",50}, + [2] = {"Feather",50}, } --Attacks should be formated as [i]={function attackpriority() = function doattack()} diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua index a725a04..f07bd5a 100644 --- a/gamemode/npcsystem/npcs/zombie.lua +++ b/gamemode/npcsystem/npcs/zombie.lua @@ -18,9 +18,13 @@ NPC.Stats = { --Drops should be formated as [index]={["item name"], percent_drop} where percent_drop is a number from 0 to 100 NPC.Drops = { - [0] = {"Meat",100},--Birds will drop at least 1 meat, and have a 50% chance of dropping 2 - [1] = {"Meat",50}, - [2] = {"Feather",50}, + [0] = {"Meat",100}, + [1] = {"Meat",100}, + [2] = {"Meat",100}, + [3] = {"Meat",100}, + [4] = {"Meat",80}, + [5] = {"Meat",40}, + [6] = {"Meat",10}, } --Some npc's like birds have diffent names for their idle sequences -- cgit v1.2.3-70-g09d2