From f462f49f123f094b1799ee269a67c533a436f56b Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 2 Jan 2016 23:30:50 -0500 Subject: More stuff added from the air overhaul --- entities/entities/ws_npc_ambient/init.lua | 6 +++--- gamemode/npcsystem/npcs/zombie.lua | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/entities/entities/ws_npc_ambient/init.lua b/entities/entities/ws_npc_ambient/init.lua index 6df03a0..b896726 100644 --- a/entities/entities/ws_npc_ambient/init.lua +++ b/entities/entities/ws_npc_ambient/init.lua @@ -6,9 +6,9 @@ include('shared.lua') function ENT:Initialize() --print("NPC spawned!") - self:SetMoveType(MOVETYPE_STEP) - self:SetSolid(SOLID_OBB) - self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE) + --self:SetMoveType(MOVETYPE_STEP) + --self:SetSolid(SOLID_OBB) + --self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE) if(self.Model) then self:SetModel(self.Model) else print("NPC created without model, this might be a bug!") end diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua index f07bd5a..422080a 100644 --- a/gamemode/npcsystem/npcs/zombie.lua +++ b/gamemode/npcsystem/npcs/zombie.lua @@ -7,7 +7,7 @@ NPC.Icon = Material("wintersurvival2/hud/ws1_icons/icon_rock") NPC.Social = "Solo" --Solo, Pack NPC.Stats = { - ["Vitality"] = 100, + ["Vitality"] = 200, ["Speed"] = 50, ["AwareDist"] = 1000, ["Accel"] = 100, -- cgit v1.2.3-70-g09d2