From a3a9aa4ba567a42c04adfd790049de8b390ee2d5 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Wed, 30 Dec 2015 14:09:16 -0500 Subject: Allowed aidirector to spawn dodos --- entities/entities/ws_npc_ambient/init.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'entities') diff --git a/entities/entities/ws_npc_ambient/init.lua b/entities/entities/ws_npc_ambient/init.lua index ee39178..485b6c9 100644 --- a/entities/entities/ws_npc_ambient/init.lua +++ b/entities/entities/ws_npc_ambient/init.lua @@ -5,7 +5,7 @@ AddCSLuaFile( "shared.lua" ) include('shared.lua') function ENT:Initialize() - print("NPC spawned!") + --print("NPC spawned!") if(self.Model) then self:SetModel(self.Model) else print("NPC created without model, this might be a bug!") end --self:SetModel( "models/Humans/Group01/Female_01.mdl" ) @@ -23,21 +23,21 @@ function ENT:Initialize() end function ENT:OnInjured(dmg) - print("Taking some dammage") + --print("Taking some dammage") local itempos = self:GetPos() self:SetHealth(self:Health() - dmg:GetDamage()) if self.OnDammage != nil then self:OnDammage(dmg) end if self:Health() <= 0 then //run on death if(CLIENT) then return end if not self.Drops then return end - print("Looks like we have some drops") + --print("Looks like we have some drops") local rng = math.random(0,100) for k,v in pairs(self.Drops) do local itemname = self.Drops[k][1] local itemchance = self.Drops[k][2] local heightoffset = 10 if rng < itemchance then - print("Createing a " .. itemname) + --print("Createing a " .. itemname) local drop = ents.Create("ws_item") drop.Item = GetItemByName(itemname) drop:SetModel(drop.Item.Model) -- cgit v1.2.3-70-g09d2