From 0ceb38e8a1f26716fe4756c1cfbdbbedd1fae5f1 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Wed, 28 Dec 2016 18:46:17 -0600 Subject: Fixed some stuff --- gamemode/init.lua | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'gamemode/init.lua') diff --git a/gamemode/init.lua b/gamemode/init.lua index 1515aac..38e49a9 100644 --- a/gamemode/init.lua +++ b/gamemode/init.lua @@ -50,7 +50,11 @@ end function GM:PlayerInitialSpawn(pl) if (!self.CountDown and #player.GetAll() > 1) then self:StartCountDown() end - pl:SetHuman(false) + if(#GetAllHumans() == 1) then + pl:SetHuman(true) + else + pl:SetHuman(false) + end end function GM:PlayerSpawn(pl) -- cgit v1.2.3-70-g09d2