From 8a02f6693c40d99ab359065d53e8c22ef8554948 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 7 Mar 2016 18:49:41 -0500 Subject: Added half-fence --- gamemode/itemsystem/items/fence.lua | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'gamemode/itemsystem/items/fence.lua') diff --git a/gamemode/itemsystem/items/fence.lua b/gamemode/itemsystem/items/fence.lua index 1749713..2f2c5bf 100644 --- a/gamemode/itemsystem/items/fence.lua +++ b/gamemode/itemsystem/items/fence.lua @@ -8,10 +8,7 @@ ITEM.Recipe = { Resources = { ["Plank"] = 2, ["Sap"] = 1, - }, - Tools = { - ["Crystal"] = 1, - }, + } } ITEM.Structure = { @@ -26,7 +23,7 @@ ITEM.Structure = { ITEM.Ghost = { { - Model = "models/props_wasteland/wood_fence02a.mdl", + Model = "models/props_wasteland/wood_fence01a.mdl", Size = Vector(1,1,1), Pos = Vector(0,0,0), Ang = Angle(0,0,0), @@ -43,7 +40,7 @@ function ITEM:OnPrimary(pl,tr) if (tr.Hit) then local drop = ents.Create("ws_prop") - drop:SetModel("models/props_wasteland/wood_fence02a.mdl") + drop:SetModel("models/props_wasteland/wood_fence01a.mdl") local Aim = Angle(0,pl:GetAimVector():Angle().y+90,0) local Pos = tr.HitPos if(pl:KeyDown(IN_SPEED)) then -- cgit v1.2.3-70-g09d2