From 2ee250838adf01f1b4558b6afa7791bfbb1d583b Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 7 Mar 2016 19:08:07 -0500 Subject: Added half-versions of floor and ramps --- gamemode/itemsystem/items/floor.lua | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'gamemode/itemsystem/items/floor.lua') diff --git a/gamemode/itemsystem/items/floor.lua b/gamemode/itemsystem/items/floor.lua index 7db8999..21216f3 100644 --- a/gamemode/itemsystem/items/floor.lua +++ b/gamemode/itemsystem/items/floor.lua @@ -10,9 +10,6 @@ ITEM.Recipe = { ["Wood"] = 3, ["Sap"] = 1, }, - Tools = { - ["Crystal"] = 1, - }, } ITEM.Structure = { @@ -21,13 +18,13 @@ ITEM.Structure = { Model = "models/props_junk/Rock001a.mdl", Size = Vector(0.5,0.5,0.5), Pos = Vector(4,-3,-1), - Ang = Angle(0,0,0), + Ang = Angle(0,0,90), }, } ITEM.Ghost = { { - Model = "models/props_wasteland/wood_fence02a.mdl", + Model = "models/props_wasteland/wood_fence01a.mdl", Size = Vector(1,1,1), Pos = Vector(0,0,0), Ang = Angle(0,0,90), @@ -44,7 +41,7 @@ function ITEM:OnPrimary(pl,tr) if (tr.Hit) then local drop = ents.Create("ws_prop") - drop:SetModel("models/props_wasteland/wood_fence02a.mdl") + drop:SetModel("models/props_wasteland/wood_fence01a.mdl") local Aim = Angle(0,pl:GetAimVector():Angle().y+90,0) local Pos = tr.HitPos if(pl:KeyDown(IN_SPEED)) then -- cgit v1.2.3-70-g09d2