From 2ee250838adf01f1b4558b6afa7791bfbb1d583b Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 7 Mar 2016 19:08:07 -0500 Subject: Added half-versions of floor and ramps --- gamemode/itemsystem/items/ramp.lua | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'gamemode/itemsystem/items/ramp.lua') diff --git a/gamemode/itemsystem/items/ramp.lua b/gamemode/itemsystem/items/ramp.lua index 7b9e5f2..3b497de 100644 --- a/gamemode/itemsystem/items/ramp.lua +++ b/gamemode/itemsystem/items/ramp.lua @@ -10,9 +10,6 @@ ITEM.Recipe = { ["Log"] = 1, ["Sap"] = 1, }, - Tools = { - ["Crystal"] = 1, - }, } ITEM.Structure = { @@ -27,7 +24,7 @@ ITEM.Structure = { ITEM.Ghost = { { - Model = "models/props_wasteland/wood_fence02a.mdl", + Model = "models/props_wasteland/wood_fence01a.mdl", Size = Vector(1,1,1), Pos = Vector(0,0,0), Ang = Angle(0,0,45), @@ -44,7 +41,7 @@ function ITEM:OnPrimary(pl,tr) if (tr.Hit) then local drop = ents.Create("ws_prop") - drop:SetModel("models/props_wasteland/wood_fence02a.mdl") + drop:SetModel("models/props_wasteland/wood_fence01a.mdl") local Aim = Angle(0,pl:GetAimVector():Angle().y+90,0) local Pos = tr.HitPos if(pl:KeyDown(IN_SPEED)) then -- cgit v1.2.3-70-g09d2