From f40fadc72117be3ea8b5368aeef2a8649762d82d Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Mon, 4 Jan 2016 13:54:27 -0500 Subject: Added angle snapping --- gamemode/itemsystem/items/tent.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'gamemode/itemsystem/items/tent.lua') diff --git a/gamemode/itemsystem/items/tent.lua b/gamemode/itemsystem/items/tent.lua index 3cbb207..846d6eb 100644 --- a/gamemode/itemsystem/items/tent.lua +++ b/gamemode/itemsystem/items/tent.lua @@ -50,10 +50,11 @@ function ITEM:OnPrimary(pl,tr) if (tr.Hit) then local Ang = Angle(0,pl:GetAimVector():Angle().y+90,0) local Pos = tr.HitPos - if(GM:KeyPress(pl,IN_SPEED)) then + if(pl:KeyDown(IN_SPEED)) then Pos.x = Pos.x - (Pos.x%20) Pos.y = Pos.y - (Pos.y%20) Pos.z = Pos.z - (Pos.z%20) + Ang.yaw = Ang.yaw - (Ang.yaw%15) end for k,v in pairs(self.Ghost) do -- cgit v1.2.3-70-g09d2