From f11d53ab5eca356b2eadb0e75b7c1ae94870e033 Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sat, 2 Jan 2016 22:31:14 -0500 Subject: Fixed mixup between bird and zombie drops --- gamemode/npcsystem/npcs/zombie.lua | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'gamemode/npcsystem/npcs/zombie.lua') diff --git a/gamemode/npcsystem/npcs/zombie.lua b/gamemode/npcsystem/npcs/zombie.lua index a725a04..f07bd5a 100644 --- a/gamemode/npcsystem/npcs/zombie.lua +++ b/gamemode/npcsystem/npcs/zombie.lua @@ -18,9 +18,13 @@ NPC.Stats = { --Drops should be formated as [index]={["item name"], percent_drop} where percent_drop is a number from 0 to 100 NPC.Drops = { - [0] = {"Meat",100},--Birds will drop at least 1 meat, and have a 50% chance of dropping 2 - [1] = {"Meat",50}, - [2] = {"Feather",50}, + [0] = {"Meat",100}, + [1] = {"Meat",100}, + [2] = {"Meat",100}, + [3] = {"Meat",100}, + [4] = {"Meat",80}, + [5] = {"Meat",40}, + [6] = {"Meat",10}, } --Some npc's like birds have diffent names for their idle sequences -- cgit v1.2.3-70-g09d2