From 8e050456d610a7adf087b8b065f3fba2f21d3c2d Mon Sep 17 00:00:00 2001 From: Apickx Date: Thu, 8 Mar 2018 20:19:27 -0500 Subject: Revamped npcs Revamed all npcs to now use the hl2 builtins Added antlion gaurd npcs, who will drop the item needed to make spells. --- gamemode/npcsystem/aidirector.lua | 67 ++++++++++++++++++++++++++++++++++++++- 1 file changed, 66 insertions(+), 1 deletion(-) (limited to 'gamemode/npcsystem') diff --git a/gamemode/npcsystem/aidirector.lua b/gamemode/npcsystem/aidirector.lua index a9d21c0..353a8eb 100644 --- a/gamemode/npcsystem/aidirector.lua +++ b/gamemode/npcsystem/aidirector.lua @@ -82,6 +82,64 @@ local ambientnpcs = { [2] = "Antlion Scout", [3] = "Antlion Pouncer" } + +local builtinnpcs = { + ["npc_zombie"] = { + {"Meat",100}, + {"Meat",100}, + {"Meat",100}, + {"Meat",100}, + {"Meat",80}, + {"Meat",40}, + {"Meat",10}, + }, + ["npc_antlion"] = { + {"Meat",100}, + {"Meat",100}, + {"Meat",80}, + {"Meat",50}, + {"Chitin",80}, + {"Chitin",50}, + }, + ["npc_crow"] = { + {"Meat",100},--Birds will drop at least 1 meat, and have a 50% chance of dropping 2 + {"Meat",50}, + {"Feather",100}, + {"Feather",100}, + {"Feather",80}, + {"Feather",80}, + {"Feather",40}, + {"Feather",40}, + {"Feather",40}, + {"Feather",40}, + } +} +local npcnames = table.GetKeys(builtinnpcs) + +hook.Add("OnNPCKilled","spawnnpcloot",function(npc,attacker,inflictor) + if npc:GetClass() == "npc_antlionguard" then + local drop = ents.Create("ws_item") + drop.Item = GetItemByName("Heart of Beast") + drop:SetModel(drop.Item.Model) + drop:SetPos(npc:GetPos() + (npc:GetUp() * 20)) + drop:Spawn() + end + if builtinnpcs[npc:GetClass()] == nil then return end + local npctbl = builtinnpcs[npc:GetClass()] + local heightoffset = 20 + for k,v in pairs(npctbl) do + local rng = math.random(0,100) + if rng < v[2] then + local drop = ents.Create("ws_item") + drop.Item = GetItemByName(v[1]) + drop:SetModel(drop.Item.Model) + drop:SetPos(npc:GetPos() + (npc:GetUp() * heightoffset)) + drop:Spawn() + heightoffset = heightoffset + 10 + end + end +end) + local Tick = CurTime() hook.Add("Tick","SpawnAmbient",function() if(CLIENT) then return end @@ -121,7 +179,14 @@ hook.Add("Tick","SpawnAmbient",function() continue end if(npc:SpawnLocations(Pos)) then - SpawnNpcByName(ambientnpcs[randnpcnum],Pos) + --Spawn a random npc + local npcname = npcnames[ math.random( #npcnames ) ] + if math.random(0,100) == 1 then + npcname = "npc_antlionguard" + end + local e = ents.Create(npcname) + e:SetPos(Pos) + e:Spawn() end break end -- cgit v1.2.3-70-g09d2