From f9df323cf660cbe40eab897f5fe5af891ba2b66a Mon Sep 17 00:00:00 2001 From: Alexander Pickering Date: Sun, 7 Feb 2016 19:38:48 -0500 Subject: Finished fireball spell (still needs recipe) --- gamemode/itemsystem/items/spell_fireball.lua | 26 ++++++++++++- gamemode/npcsystem/loadnpcs.lua | 56 ---------------------------- gamemode/shared/player_spellcast.lua | 4 +- 3 files changed, 26 insertions(+), 60 deletions(-) (limited to 'gamemode') diff --git a/gamemode/itemsystem/items/spell_fireball.lua b/gamemode/itemsystem/items/spell_fireball.lua index d8bad79..11b12b3 100644 --- a/gamemode/itemsystem/items/spell_fireball.lua +++ b/gamemode/itemsystem/items/spell_fireball.lua @@ -17,8 +17,29 @@ ITEM.Recipe = { ITEM.CD = 1 -function ITEM:DoFireball() - print("Fully successfull fireball callback") +function ITEM:DoFireball(pl) + print("Fully successfull fireball callback:") + print(pl) + local aim = pl:GetAimVector() + local fireball = {} + fireball["model"] = "models/hunter/blocks/cube025x025x025.mdl" + fireball["speed"] = 700 + fireball["drop"] = 50 + fireball["init"] = function(fb) fb:Ignite(10) end + + local D = ents.Create("ws_projectile") + if(fireball.speed) then D.speed = fireball.speed end + if(fireball.model) then D.model = fireball.model end + if(fireball.drop) then D.drop = fireball.drop end + if(fireball.init) then D.init = fireball.init end + + print("D's speed:" .. D.speed) + + D:SetPos(pl:GetShootPos()+aim*50) + D:SetOwner(pl) + D:SetAngles(aim:Angle()) + D:Spawn() + pl:EmitSound(Sound("physics/flesh/flesh_impact_hard.wav"),100,math.random(90,110)) end function ITEM:DoFireballFail() @@ -26,6 +47,7 @@ function ITEM:DoFireballFail() end function ITEM:OnPrimary(pl,tr) + ParticleEffect("particletest.pcf",pl:GetPos(),pl:GetAngles(),pl) if (CLIENT) then return end pl:Cast("Fireball",self.DoFireball) end diff --git a/gamemode/npcsystem/loadnpcs.lua b/gamemode/npcsystem/loadnpcs.lua index c522400..9bf839b 100644 --- a/gamemode/npcsystem/loadnpcs.lua +++ b/gamemode/npcsystem/loadnpcs.lua @@ -39,59 +39,3 @@ function GetNpcByName(name) return nil end ---[[ -function GM:SpawnNPCByName(name,pos) - print("Server side, spawning bird!") - - entdata = GetNpcByName(name) - if not entdata then - print("NPC not found!") - return - end - ent = ents.Create("ws_npc_ambient") - ent:SetPos(pos) - - - if(entdata.Speed) then - ent.Speed = entdata.Speed - end - if(entdata.Model) then - ent.Model = entdata.Model - end - if(entdata.vitality) then - ent:SetHealth(entdata.vitality) - end - if(entdata.Drops) then - ent.Drops = entdata.Drops - end - if(entdata.OnDammage) then - ent.OnDammage = entdata.OnDammage - end - if(entdata.Behave) then - ent.Behave = entdata.Behave - end - if(entdata.Act) then - ent.Act = entdata.Act - end - ent:Spawn() -end -]] ---[[ -function GetRecipeForItem(name) - for k,v in pairs( GAMEMODE.Recipes ) do - if (v.Name == name) then return v.Recipe,v end - end - - return nil -end -]]-- ---[[ -function GetItemsByClass(class) - local Dat = {} - for k,v in pairs( GAMEMODE.Items ) do - if (v.Class == class) then table.insert(Dat,v) end - end - - return Dat -end -]]-- diff --git a/gamemode/shared/player_spellcast.lua b/gamemode/shared/player_spellcast.lua index fcc9484..0cf2108 100644 --- a/gamemode/shared/player_spellcast.lua +++ b/gamemode/shared/player_spellcast.lua @@ -19,8 +19,8 @@ if(SERVER) then net.Receive("FinishedCasting",function(len,pl) if(pl.casting) then - print("Finished casting message received by server") - pl.casting(net.ReadInt(BITCOUNT)) + print("Finished casting message received by server: " .. pl:Nick()) + pl.casting(net.ReadInt(BITCOUNT),pl) pl.casting = nil end end) -- cgit v1.2.3-70-g09d2