local MCO = Color(0,0,0,150) MAIN_HELP = false MAIN_HELP_PAGES = 5 hook.Add("Tick","Help",function() if (input.KeyPress(KEY_F1)) then if (MAIN_HELP and MAIN_HELP < MAIN_HELP_PAGES) then MAIN_HELP = MAIN_HELP + 1 elseif (MAIN_HELP) then MAIN_HELP = false else MAIN_HELP = 1 end end end) local function WrapString(str,width) local dp = string.Explode(" ",str) local dout = dp[1] local curline = dout for k,v in pairs(dp) do if k ~= 1 then local sz = surface.GetTextSize(curline) local sza = surface.GetTextSize(" "..v) if sz+sza < width then dout = dout .. " " .. v curline = curline .. " " .. v else dout = dout .. "\n" .. v curline = v end end end return dout end function DrawHelp() local gx,gy = 5,30 if (!MAIN_HELP) then DrawRect(gx,gy,140,20,MCO) DrawText("F1 - Help/Next Page","Trebuchet18",gx+4,gy,MAIN_TEXTCOLOR) return end DrawRect(gx,gy,256,392,MCO) gx = gx + 4 gy = gy + 4 if (MAIN_HELP == 1) then draw.DrawText("Bird","Trebuchet24",gx+4,gy,MAIN_TEXTCOLOR,0) gy = gy + 24 draw.DrawText("Controls:\n\t[W] Fly/Move forward\n\t[Mouse] Steer the bird\n\t[Left Mouse] Taunt\n","Trebuchet18",gx+4,gy,MAIN_TEXTCOLOR,0) gy = gy + 72 draw.DrawText("Purpose:"..WrapString("\n You are a spectator. When you first join, you are assigned as a bird. To become a human you must wait until the round is over, which means you will have to wait til everyones dead.\n\nIn addition to this, the gamemode needs atleast 2 people in the server before the round can actually begin, invite a friend over!\n\nAlternativly, players can perform ritual resurrections to bring a player back to life.",240),"Trebuchet18",gx+4,gy,MAIN_TEXTCOLOR,0) elseif (MAIN_HELP == 2) then draw.DrawText("Survivor","Trebuchet24",gx+4,gy,MAIN_TEXTCOLOR,0) gy = gy + 24 draw.DrawText("Controls:\n\t[WASD] Move around\n\t[Mouse] Aim\n\t[Left Mouse] Attack\n\t[Scroll] Select equipment\n","Trebuchet18",gx+4,gy,MAIN_TEXTCOLOR,0) gy = gy + 90 draw.DrawText("Halo:\n","Trebuchet18",gx+4,gy,MAIN_TEXTCOLOR,0) gy = gy + 18 draw.DrawText("\t[GREEN] \t- Hunger","Trebuchet18",gx+4,gy,MAIN_GREENCOLOR,0) gy = gy + 18 draw.DrawText("\t[BLUE] \t- Thirst","Trebuchet18",gx+4,gy,MAIN_BLUECOLOR,0) gy = gy + 18 draw.DrawText("\t[YELLOW] \t- Fatigue","Trebuchet18",gx+4,gy,MAIN_YELLOWCOLOR,0) gy = gy + 18 draw.DrawText("\t[RED] \t- Heat","Trebuchet18",gx+4,gy,MAIN_REDCOLOR,0) gy = gy + 18 draw.DrawText("\t[WHITE] \t- Health","Trebuchet18",gx+4,gy,MAIN_WHITECOLOR,0) elseif (MAIN_HELP == 3) then draw.DrawText("Inventory","Trebuchet24",gx+4,gy,MAIN_TEXTCOLOR,0) gy = gy + 24 draw.DrawText("While hovering:\n\t[Right Click] Open drop-down menu\n\t[Left Click] Start dragging item\n\t[Hover] Item info\n","Trebuchet18",gx+4,gy,MAIN_TEXTCOLOR,0) gy = gy + 72 draw.DrawText("While dragging:\n\tDrop in a slot to equip\n\tDrop outside inventory to drop it\n","Trebuchet18",gx+4,gy,MAIN_TEXTCOLOR,0) gy = gy + 54 draw.DrawText("Drop-down menu:\n\t[Drop] Drops the item\n\t[Use] Use/Eat the item\n","Trebuchet18",gx+4,gy,MAIN_TEXTCOLOR,0) elseif (MAIN_HELP == 4) then draw.DrawText("Recipes:","Trebuchet24",gx+4,gy,MAIN_TEXTCOLOR,0) gy = gy + 24 surface.SetFont("Trebuchet18") draw.DrawText(WrapString("Combining:\n To create an item, you drag and drop an item into the bottom of your recipes menu and then press combine. If there is a recipe corresponding to the items you placed, then a recipe will be discovered and you can select it from your recipes list to create the item.",240),"Trebuchet18",gx+4,gy,MAIN_TEXTCOLOR,0) elseif (MAIN_HELP == 5) then draw.DrawText("Credits:","Trebuchet24",gx+4,gy,MAIN_TEXTCOLOR,0) gy = gy + 24 draw.DrawText("The Maw\nThirteen (Notes textures)\nApickx","Trebuchet18",gx+4,gy,MAIN_TEXTCOLOR,0) end end