AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( "shared.lua" ) hook.Remove("Initialize","LoadGearFox") local models = { "models/player/Group03/female_01.mdl", "models/player/Group03/female_02.mdl", "models/player/Group03/female_03.mdl", "models/player/Group03/female_04.mdl", "models/player/Group03/male_01.mdl", "models/player/Group03/male_02.mdl", "models/player/Group03/male_03.mdl", "models/player/Group03/male_04.mdl", "models/player/Group03/male_05.mdl", "models/player/Group03/male_06.mdl", "models/player/Group03/male_07.mdl", "models/player/Group03/male_08.mdl", "models/player/Group03/male_09.mdl", } function GM:Initialize() resource.AddDir("sound/wintersurvival2") resource.AddDir("materials/wintersurvival2") resource.AddDir("materials/settlement") resource.AddDir("materials/mixerman3d") resource.AddDir("materials/lam") resource.AddDir("models/mixerman3d") resource.AddDir("materials/gearfox") resource.AddDir("materials/mawbase") resource.AddDir("models/gearfox") resource.AddDir("sound/mawbase") resource.AddFile("models/weapons/w_archersword/w_archersword.mdl") resource.AddFile("materials/models/weapons/archersword.vmt") end function GM:PlayerAuthed(pl) pl:UpdateHumans() pl:UpdatePigeons() pl:UpdateRoundTimer() end function GM:PlayerInitialSpawn(pl) if (!self.CountDown and #player.GetAll() > 1) then self:StartCountDown() end pl:SetHuman(false) end function GM:PlayerSpawn(pl) pl:SetHeat(0) pl:SetHunger(0) pl:SetFatigue(0) pl:SetWater(0) if (pl:IsPigeon()) then pl:SetNoDraw(true) pl:SetNotSolid(true) pl:SetMoveType(MOVETYPE_NONE) pl:SpawnPigeon() else --hook.Call("PlayerSetModel",self,pl) pl:SetModel(Model(models[math.random(#models)])) pl:Give("hands") pl:SelectWeapon("hands") end end function GM:PlayerCanHearPlayersVoice() return true end function GM:Think() end local Up = Vector(0,0,20) function GM:DoPlayerDeath( pl, attacker, dmginfo ) if (!pl:IsPigeon()) then if (#player.GetAllHumans() > 1) then local a = ents.Create("ws_grave") a:SetPos(pl:GetPos()+Up) a:SetAngles(Angle(0,math.random(0,360),0)) a:Spawn() a:Activate() a:AddItem("Meat",math.random(8,10)) for k,v in pairs(pl:GetInventory()) do a:AddItem(v.Name,v.Quantity) end end pl:CreateRagdoll() pl:SetHuman(false) --pl:ResetKnownRecipes() end end function GM:PlayerDeathSound() return true end function GM:PlayerShouldTakeDamage( pl, inf ) if (inf:IsPlayer() and pl:IsPlayer() and !pl:IsPigeon()) then if (self.CountDown > CurTime()-MAIN_PVPTIMER) then return false end end return true end