local ITEM = {} ITEM.Name = "Ancient Log" ITEM.Class = "resource" ITEM.Desc = "Powerful wood." ITEM.Model = "models/props_junk/Rock001a.mdl" ITEM.Icon = Material("settlement/icon_log") ITEM.Recipe = { Resources = { ["Vine"] = 1, ["Sap"] = 1, ["Ancient Wood"] = 3, }, Tools = { ["Crystal Hammer"] = 1, }, } RegisterItem(ITEM)