local ITEM = {} ITEM.Name = "Heart of Beast" ITEM.Desc = "The heart of a wild beast" ITEM.Class = "Other" ITEM.Model = "models/props_combine/breenlight.mdl" ITEM.Icon = Material("wintersurvival2/hud/ws1_icons/icon_rock") ITEM.Burnable = false ITEM.CD = 0.3 ITEM.Range = 120 ITEM.HoldType = "melee" ITEM.Structure = {} ITEM.Recipe = nil ITEM.Tools = nil ITEM.CookCD = 1 ITEM.CookProduct = nil ITEM.Ghost = nil --These are just here to tell the editors/developers what functions are available.. dont un-comment them out, as this could affect all the items. function ITEM:OnEnchanted(enchanttalbe, nearbyrunes) if math.random(0,1) == 0 then enchanttalbe:AddItem("Fireball",1) else enchanttalbe:AddItem("Teleport",1) end end RegisterItem(ITEM)