local ITEM = {} ITEM.Name = "Meat" ITEM.Class = "food" ITEM.Desc = "Delicious..." ITEM.Model = "models/Weapons/w_bugbait.mdl" ITEM.Icon = Material("wintersurvival2/hud/ws1_icons/icon_bugbait") ITEM.Structure = { { Bone = "ValveBiped.Bip01_R_Hand", Model = "models/Weapons/w_bugbait.mdl", Size = Vector(0.5,0.5,0.5), Pos = Vector(4,-3,-1), Ang = Angle(0,0,0), }, } function ITEM:OnUse(user) if (CLIENT) then return end user:SetHealth(math.min(100,user:Health()+10)) user:AddHunger(-30) user:RemoveItem(self.Name,1) end function ITEM:OnCooked(campfire) campfire:AddItem("Cooked Meat",1) end RegisterItem(ITEM)